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Server or client?


RafaMv

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I created a new class similar to the EntityAgeable class, but with more growth stages. Therefore, to adjust the bounding box I am calling the super.setSize() every time that the mob reach a certain age (I'm using the "ticksExisted" from the Entity class to check this).

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Hi

 

Are you concerned about this section in vanilla?

 

    public void onLivingUpdate()
    {
        super.onLivingUpdate();

        if (this.worldObj.isRemote)
        {
            this.setScaleForAge(this.isChild());
        }
        else
        {
            int i = this.getGrowingAge();

            if (i < 0)
            {
                ++i;
                this.setGrowingAge(i);
            }
            else if (i > 0)
            {
                --i;
                this.setGrowingAge(i);
            }
        }
    }

 

The reason for the isRemote is because the server has to update the datawatcher variable for age, to tell the client that the entity has aged.  the client doesn't have to do that.  But both client and server use setSize to change the size.

 

Have you run into a specific problem?

 

-TGG

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