Jump to content

Server or client?


RafaMv

Recommended Posts

I created a new class similar to the EntityAgeable class, but with more growth stages. Therefore, to adjust the bounding box I am calling the super.setSize() every time that the mob reach a certain age (I'm using the "ticksExisted" from the Entity class to check this).

Link to comment
Share on other sites

Hi

 

Are you concerned about this section in vanilla?

 

    public void onLivingUpdate()
    {
        super.onLivingUpdate();

        if (this.worldObj.isRemote)
        {
            this.setScaleForAge(this.isChild());
        }
        else
        {
            int i = this.getGrowingAge();

            if (i < 0)
            {
                ++i;
                this.setGrowingAge(i);
            }
            else if (i > 0)
            {
                --i;
                this.setGrowingAge(i);
            }
        }
    }

 

The reason for the isRemote is because the server has to update the datawatcher variable for age, to tell the client that the entity has aged.  the client doesn't have to do that.  But both client and server use setSize to change the size.

 

Have you run into a specific problem?

 

-TGG

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.