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Posted

Hello guys! I am wondering, the super.setSize() in the entity class should run in server or client? I did some tests before and I think it should run in client only, is that true? Thanks! :)

What are you trying to do exactly?

 

Entities call setSize in their constructor all over the place, both client and server.

 

Are you specifically talking about Ageable animals?

 

-TGG

  • Author

I created a new class similar to the EntityAgeable class, but with more growth stages. Therefore, to adjust the bounding box I am calling the super.setSize() every time that the mob reach a certain age (I'm using the "ticksExisted" from the Entity class to check this).

Hi

 

Are you concerned about this section in vanilla?

 

    public void onLivingUpdate()
    {
        super.onLivingUpdate();

        if (this.worldObj.isRemote)
        {
            this.setScaleForAge(this.isChild());
        }
        else
        {
            int i = this.getGrowingAge();

            if (i < 0)
            {
                ++i;
                this.setGrowingAge(i);
            }
            else if (i > 0)
            {
                --i;
                this.setGrowingAge(i);
            }
        }
    }

 

The reason for the isRemote is because the server has to update the datawatcher variable for age, to tell the client that the entity has aged.  the client doesn't have to do that.  But both client and server use setSize to change the size.

 

Have you run into a specific problem?

 

-TGG

  • Author

Actually its working, but its always good to check if I am doing it right, specially because I haven't worked too much with entities yet. I obviously missed this method when I was looking into the EntityAgeable class. D:

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