Posted August 29, 201411 yr This is the base class that all my entities are based on: public abstract class EntityCustom extends EntityCreature { public EntityCustom(World world) { super(world); this.setHealth(20); // This method makes the mob not despawn this.func_110163_bv(); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIWander(this, 1.0D)); this.tasks.addTask(2, new EntityAILookIdle(this)); } } Even if I set the wander speed to 4.0, all mobs move at the speed of a person sneaking while blocking with a sword. I like trains.
August 29, 201411 yr You need to override applyEntityAttributes(). In that method, add this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(some speed); Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
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