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Why does my game crash when I pink up my custom mob's drop?


UntouchedWagons

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This is the item that my custom mob drops on death:

 

public class ItemPinkSweater extends ItemArmor {
    public ItemPinkSweater()
    {
        super(ItemArmor.ArmorMaterial.CLOTH, 0, 1);

        this.setTextureName("leather_chestplate");
        this.setMaxStackSize(1);
        this.setUnlocalizedName("pinkSweater");
    }
}

 

This is how my custom mob drops it:

 

    protected Item getDropItem()
    {
        return new ItemPinkSweater();
    }

 

When I look at my custom leather chestplate in NEI it renders fine (as an ordinary leather chestplate) but when my mob drops it, it has the purple/black broken texture and when I pick it up my game crashes with this error:

 

java.lang.NullPointerException: Rendering item
at net.minecraft.client.renderer.entity.RenderItem.func_94149_a(RenderItem.java:732)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:498)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:565)
at net.minecraft.client.gui.GuiIngame.func_73832_a(GuiIngame.java:955)
at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:206)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)

I like trains.

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I tried doing something like this in my entity class:

 

public void setDead()
    {
        super.setDead();

        this.entityDropItem(this.sweater, 0F);
    }

 

this.sweater is an ItemStack where the wrapped Item is the same instance as the one I registered but when my mob dies it drops 3 items but I can only pick 1 of them up. I can only destroy the other two by pouring lava over them.

I like trains.

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Since I want the sweater drop to be rare I used dropRareDrop which worked great. All right so that's one hurdle down, several to go.

 

Enchanting is actually pretty easy if a bit strange:

 

EnchantmentHelper.addRandomEnchantment(new Random(), your_item_stack, number_of_levels);

 

And it adds random enchants appropriate to the itemm type and material. I say it's a bit strange because the method returns the ItemStack instance instead of simply being void. But oh well.

I like trains.

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