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Posted

Okay, so I have got my inventory accepting fluids, but I now need to know how I can make it so that when there is a fluid in one tank, it will get turned into 5 different fluids in 5 other tanks. I have one input tank, 4 output tanks, and a bi-product tank. How would I get this working? I dont know where to start. (I also want to be able to have multiple recipes that have different outputs depending on the input fluid)

 

Also, just curious about this, how would I make an inventory have more than 6 tanks, as the tank that you input to and output from is determined by the side of the block you pump into/out of. so if I were to add more than 6 tanks, would I be able to access them all?

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Posted

How do I get the fluid from a bucket in a slot in the inventory to fill a tank, and return a empty bucket?

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Posted

How would I make a recipe class but for fluids? like the furnace recipe class. I also don't know how to do multiple outputs. I need to learn how hashmaps work...

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Posted

Also, in the recipe class, would I use the fluid or the block, as a fluid is made of both of them. What one does a tank in an inventory store if it is a tank from IFluidHandler? Im also confused about what the difference between the fluid fluid and the block fluid is.

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

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