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Dedicated Server Outside Dev Environment Ignoring @SideOnly


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Posted

I have noticed a new, hopefully unintended behavior in 1.7.10 Forge regarding the @SideOnly annotation, present in both recommended 1180 and newest 1208.

Basically, many of my classes, when initialized, cause the loader to throw a NoClassDefFound error because somewhere there is a method referencing a clientside class. However, in previous versions of Forge, I used to be able to mark the method @SideOnly(Side.CLIENT) and it would load fine, as the clientside code was ignored on the server.

This is no longer the case. Whenever I have a serverside class with such a method (such as a block referencing Minecraft.class in the getRenderColor() function, or a custom class on which I call registerIcons(IIconRegister)), it immediately crashes upon initializing that class.

 

This is especially frustrating as it only happens outside the developer environment; the eclipse-based debug server runs perfectly fine. This inconsistency, combined with the absurdity of not being able to reference clientside code in clientside methods, leads me to think this is a bug.

 

Is it actually a bug, or am I literally supposed to move half my methods' content to the proxy, which works but is hideously ugly and scattered code?

Posted

It is more likely that you're using it wrong.

So post code, post loaded binaries. -Dlegacy.debugClassLoading=true -Dlegacy.debugClassLoadingSave=true

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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