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[1.7.10][SOLVED]Storing an inventory per player (Like Ender Chest)


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Posted

Hey I want to ask how can I store contents of custom container per player. I'm currently going through coolAlias's IExtendedEntityProperties tutorial, but as far as I know, NBT allows only storage of int, string, ect...  Should I rather use WorldData and a Map? I'm already using it to store coordiantes.

Posted

You can use IExtendedEntityProperties.

 

ItemStack#writeToNBT() and ItemStack.loadItemStackFromNBT() are what you're looking for.

 

Oh! That's great! Thanks a lot

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