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Posted

There would be no EntityPlayer instance, but if it is a client thing, I'm sure Minecraft instance would have currentScreen set to GuiMainMenu.

If you want to know when a player leaves in multiplayer, you can use PlayerEvent.PlayerLoggedOutEvent.

Posted
  On 9/6/2014 at 6:42 PM, imadnsn said:

There would be no EntityPlayer instance, but if it is a client thing, I'm sure Minecraft instance would have currentScreen set to GuiMainMenu.

If you want to know when a player leaves in multiplayer, you can use PlayerEvent.PlayerLoggedOutEvent.

I have music playing from within java, not from within minecraft. So i want that music to stop when I leave the game

Posted

Create a new thread when your mod is loading (init function for example)

 

You can code a thing like this (sry i can't try it now):

 

void run() //Make a thread that run as long as the player didn't join the GuiMainMenu or exit the game
{
     while (Minecraft.getMinecraft() != null && !(Minecraft.getMinecraft().currentScreen instanceof GuiMainMenu))
    {
          try {
               Thread.sleep(100);
          } catch (Exception e) { }
    }
     if (Minecraft.getMinecraft() != null)
           (new My_Shound()).play;
}

 

That's kinda hardcodded but i can't see any other way

Posted

@diesieben07 i'm sorry but i think you didn't understand what DannieXD asked, he would like to know if the current game screen is the main menu, SoundEvents have nothing to do with this

 

And i think (i didn't verify every events yet), that there's no event which are called as long as the user didn't join a world

EDIT: That's why i'm purposing this hardcodded solution

 

(I hope my english wasn't too bad ^^" )

Posted

Again i'm sorry, but that's not what he asked :(

 

  Quote

I want an if statment that checks if the player is on the main menu

 

So if you have any other better way to get if the player is on the main menu (GuiMainMenu), tell me and i'd be really happy cause i'm also doing this check

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