world gen
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By TileEntity · Posted
Maybe the file is too large - you can upload the log file via Mediafire -
By TileEntity · Posted
Create a new instance and start with Embeddium + Oculus Then add new mods one by one or in groups The "IncompatibleClassChangeError: class net.coderbot.iris.gui.option.ShadowDistanceOption" often appears in connection with an incompatible mod -
I hosted forge modded server using feather client I was able to join without any issues yesterday, but today after I tested my shader on my single world then tried to join the world but it made error meassage. (I also changed server.properties's render settings, but I reverted it as same as yesterday) So I removed my shader and removed optifine on server and on my mod file then it made this error: Internal Exception: io.netty.handler.codec.DecoderException: net.minecraft.ResourceLocationException: Non [a-z0-9/-1 character in path of location: inecraft:ask_server\u0012\u0001\uFFFD\n\u0007targets\u001D\u0001\u0014minecraft:ask_server\u0012\u0002\uFFFD\n\uFFFD\n\u0002id!\u0014minecraft:ask_server\u0002 \u0001\uFFFD\n\u0006target\u0006\u0001\u0002\u0001\uFFFD\n\ttarget My server/client is 1.20.1 forge. And I got 34 mods total, it was working pretty fine yesterday (I did not add/remove any mods before it started happening) I hope it's not about my worlds, it's been quite long since using this world I'm not native english speaker so there may be grammar issue! Thank you for reading!
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I run a forge server with a bunch of mods that randomly started having extreme tick problems. I have no clue on how to or where to start reading this crash report, so some help would be greatly appreciated. I've tried changing max tick time to -1 in server.properties, and this did stop the server from crashing, but there's no point in playing as every action in-game takes several seconds to execute. log: https://pastebin.com/UjQ6G5A4 crash report: https://pastebin.com/RDZmpYMD
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bruh this is silly, it wount let me delete.
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