Jump to content

Recommended Posts

Posted

Hello Guys, I'm kinda new to Forge-Modding, but I'm trying to create a Addon for IC2. Right now I got a custom Machine with a Own GUI'n'Stuff.

So currently my Machine has Bars where it shows you the Level of the Stored-Energy (Displayed by a Vertical Bar which filles up). And I want to add a Text-Box to it when you hover over it.

Some other Mods have this feature and it's kinda nice, that's why I wanted to implement it. But I got a Problem with detecting if the Mouse Moves :/

I already tried mouseMovedOrUp(), but it somehow only triggers by Clicking in the GUI (I check it in at the beginning of the Method, not after checking the which).

 

So has someone an Idea how to keep track where the Mouse is?

Posted

If you extend GuiScreen

public void drawScreen(int mouseX, int mouseY, float par3)

 

 

If you extend GuiContainer

public void drawScreen(int mouseX, int mouseY, float par3)

public void drawGuiContainerBackgroundLayer(float par1, int mouseX, int mouseY)

public void drawGuiContainerForegroundLayer(int mouseX, int mouseY)

 

 

Check if the mouse is over the bar.

mouseX >= energybarX && mouseX <= energybarX + energybarWidth && mouseY >= energybarY && mouseY <= energybarY + energybarHeight

Then draw your tooltip

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.