TheAwesomeGem Posted September 9, 2014 Posted September 9, 2014 How can I make it so that chest and spawner doesn't generate when chunk loads? Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
TheAwesomeGem Posted September 9, 2014 Author Posted September 9, 2014 How can you alter the vanilla WorldGeneration? Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
Eternaldoom Posted September 9, 2014 Posted September 9, 2014 Use an event Quote Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
TheAwesomeGem Posted September 9, 2014 Author Posted September 9, 2014 Use an event Really specific. On Topic: Is this an efficient way of doing it? I can't find any other way yet. public class CustomWorldGenerator implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { Chunk chunk = world.getChunkFromChunkCoords(chunkX, chunkZ); Map<ChunkPosition, TileEntity> chunktiles = chunk.chunkTileEntityMap; for(Map.Entry<ChunkPosition, TileEntity> map : chunktiles.entrySet()){ if(map.getValue().blockType.equals(Block.chest)){ TileEntity tileentity = map.getValue(); chunk.chunkTileEntityMap.remove(tileentity); if(tileentity != null){ tileentity.invalidate(); } } } } } Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
MultiMote Posted September 9, 2014 Posted September 9, 2014 Removing TileEntity has no effect. You should remove the block. ...or find the way to prevent generation. Quote
TheAwesomeGem Posted September 9, 2014 Author Posted September 9, 2014 How do I prevent them from spawning? and/or how do I remove a block? Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
TheAwesomeGem Posted September 10, 2014 Author Posted September 10, 2014 I still can't find a way to prevent generation of a block when ChunkLoad. How do you override a vanilla minecraft class? Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
jabelar Posted September 10, 2014 Posted September 10, 2014 As mentioned, there are various events that are related to creating world, loading chunks, etc. In my tips on blocks tutorial, I have an example where I use the PopulateChunkEvent to replace all blocks with different block. You could use same code but just delete the block without replacing it. See tutorial here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-modding-quick-tips.html Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
TheAwesomeGem Posted September 10, 2014 Author Posted September 10, 2014 As mentioned, there are various events that are related to creating world, loading chunks, etc. In my tips on blocks tutorial, I have an example where I use the PopulateChunkEvent to replace all blocks with different block. You could use same code but just delete the block without replacing it. See tutorial here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-modding-quick-tips.html Thank you! Your tips are really helpful. Quote New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
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