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  • Author

Use an event

 

Really specific.

 

On Topic: Is this an efficient way of doing it? I can't find any other way yet.

 

public class CustomWorldGenerator implements IWorldGenerator {

    @Override
    public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
        Chunk chunk = world.getChunkFromChunkCoords(chunkX, chunkZ);
        Map<ChunkPosition, TileEntity> chunktiles = chunk.chunkTileEntityMap;

        for(Map.Entry<ChunkPosition, TileEntity> map : chunktiles.entrySet()){
            if(map.getValue().blockType.equals(Block.chest)){
                TileEntity tileentity = map.getValue();
                chunk.chunkTileEntityMap.remove(tileentity);

                if(tileentity != null){
                    tileentity.invalidate();
                }
            }
        }
    }
}

Removing TileEntity has no effect. You should remove the block.

...or find the way to prevent generation.

As mentioned, there are various events that are related to creating world, loading chunks, etc.

 

In my tips on blocks tutorial, I have an example where I use the PopulateChunkEvent to replace all blocks with different block.  You could use same code but just delete the block without replacing it.

 

See tutorial here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-modding-quick-tips.html

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

  • Author

As mentioned, there are various events that are related to creating world, loading chunks, etc.

 

In my tips on blocks tutorial, I have an example where I use the PopulateChunkEvent to replace all blocks with different block.  You could use same code but just delete the block without replacing it.

 

See tutorial here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-modding-quick-tips.html

 

Thank you! Your tips are really helpful.

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