Posted September 13, 201411 yr Ok, so this may be a dumb question, but I can't seem to get a variable I need to change and save it. Basically I want a variable to go up by one with each shiftclick until it reaches a max value, after which it goes back to the base value of zero. I've initialized the variable as "int mode = 0;" and within an if statement if(entityplayer.isSneaking()){ if(mode < MAX){ mode = mode + 1; System.out.println("Current Mode: " + mode); mode = mode + 1; } if(mode == MAX){ mode = mode - mode; System.out.println("Current Mode: " + mode); } } else if(!entityplayer.isSneaking()){ modes(mode, world, x,y,z, entityplayer); } I am probably missing something simple... Member of Aerotech Networks, a Multi-Gaming server. Also Currently porting the "Rise of the Automatons" minecraft mod
September 13, 201411 yr Author Ok, so how would I go about doing that exactly? This is for an item that can change modes to be specific. Member of Aerotech Networks, a Multi-Gaming server. Also Currently porting the "Rise of the Automatons" minecraft mod
September 13, 201411 yr Author ItemStack#stackTagCompound is an NBTagCompound attached to the ItemStacks. store your stuff in there. Umm.... Ok, but how do I use that? Currently I have "NBTTagCompound mode = itemstack.stackTagCompound;" is that the right idea, or am I wrong? Member of Aerotech Networks, a Multi-Gaming server. Also Currently porting the "Rise of the Automatons" minecraft mod
September 13, 201411 yr Author Ok, first that field can be null, in that case you'll have to initialize it with a new compound. Then yes, it is the right idea. Store your data in that NBT. Ok, I'm confused... How is it done, Like how do I initialize it with a new compound, like do I do this @Override public boolean onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int x, int y, int z, int par7, float par8, float par9, float par10) { Block block = world.getBlock(x, y, z); int meta = world.getBlockMetadata(x, y, z); int mode = 0; int MAX = 3; NBTTagCompound test = itemstack.stackTagCompound; test.setInteger("mode", mode); Either way it makes little sense Member of Aerotech Networks, a Multi-Gaming server. Also Currently porting the "Rise of the Automatons" minecraft mod
September 13, 201411 yr Author Ok, thank you, now it works, but now I have a small issue, when it reaches the MAX variable it's supposed to reset mode to zero, which it does, but it seems to make it skip the mode I have set for the MAX. Full code needed: @Override public boolean onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int x, int y, int z, int par7, float par8, float par9, float par10) { Block block = world.getBlock(x, y, z); int meta = world.getBlockMetadata(x, y, z); final int MAX = 3; if(itemstack.stackTagCompound == null){ itemstack.stackTagCompound = new NBTTagCompound(); } int mode = itemstack.stackTagCompound.getInteger("plantmo.mode"); if (!world.isRemote) { if(entityplayer.isSneaking()){ if(mode < MAX){ mode = mode + 1; System.out.println("Current Mode: " + mode); } if(mode == MAX){ mode = 0; System.out.println("Current Mode: " + mode); } } else if(!entityplayer.isSneaking()){ modes(mode, world, x,y,z, entityplayer); } } itemstack.stackTagCompound.setInteger("plantmo.mode", mode); return false; } public void modes(int mode, World world, int x, int y, int z, EntityPlayer entityplayer) { Block block = world.getBlock(x, y, z); String blockname = block.getUnlocalizedName(); int blockID = block.getIdFromBlock(block); int metadata = world.getBlockMetadata(x, y, z); switch(mode){ case 0: System.out.println(blockname + " " + blockID + ":" + metadata); break; case 1: System.out.println("test"); break; case 2: System.out.println("test2"); break; case 3: System.out.println("test3"); break; default: break; } } Member of Aerotech Networks, a Multi-Gaming server. Also Currently porting the "Rise of the Automatons" minecraft mod
September 13, 201411 yr Author Ok, now I have changed it to check if mode > MAX, and now it doesn't seem to set mode = 0. Member of Aerotech Networks, a Multi-Gaming server. Also Currently porting the "Rise of the Automatons" minecraft mod
September 13, 201411 yr Author Ok.... That simplifies it greatly, why'd I have to forget that. Well, better than the long code I had before, though I did have to make it check if it was equal, instead of greater. Think it was because I had some code I didn't need. Member of Aerotech Networks, a Multi-Gaming server. Also Currently porting the "Rise of the Automatons" minecraft mod
September 13, 201411 yr mode = (mode + 1) % max has the same effect, but is much shorter and more readable IMO. It's just a modulo (remainder) operation, which wraps around. I like to make mods, just like you. Here's one worth checking out
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