Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Ok, so this may be a dumb question, but I can't seem to get a variable I need to change and save it. Basically I want a variable to go up by one with each shiftclick until it reaches a max value, after which it goes back to the base value of zero. I've initialized the variable as "int mode = 0;" and within an if statement

if(entityplayer.isSneaking()){
			if(mode < MAX){
				mode = mode + 1;
				System.out.println("Current Mode: " + mode);
				mode = mode + 1;
			}
			if(mode == MAX){
				mode = mode - mode;
				System.out.println("Current Mode: " + mode);
			}
		}
		else if(!entityplayer.isSneaking()){
			modes(mode, world, x,y,z, entityplayer);
		}

 

I am probably missing something simple...

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

  • Author

Ok, so how would I go about doing that exactly? This is for an item that can change modes to be specific.

 

 

 

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

  • Author

ItemStack#stackTagCompound is an NBTagCompound attached to the ItemStacks. store your stuff in there.

Umm.... Ok, but how do I use that?

Currently I have "NBTTagCompound mode = itemstack.stackTagCompound;" is that the right idea, or am I wrong?

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

  • Author

Ok, first that field can be null, in that case you'll have to initialize it with a new compound. Then yes, it is the right idea. Store your data in that NBT.

Ok, I'm confused... How is it done,

Like how do I initialize it with a new compound, like do I do this

@Override
 public boolean onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int x, int y, int z, int par7, float par8, float par9, float par10)
    {
	Block block = world.getBlock(x, y, z);
	int meta = world.getBlockMetadata(x, y, z);
	int mode = 0;
	int MAX = 3;
	NBTTagCompound test = itemstack.stackTagCompound;
	test.setInteger("mode", mode);

Either way it makes little sense :(

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

  • Author

Ok, thank you, now it works, but now I have a small issue, when it reaches the MAX variable it's supposed to reset mode to zero, which it does, but it seems to make it skip the mode I have set for the MAX. Full code needed:

@Override
 public boolean onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int x, int y, int z, int par7, float par8, float par9, float par10)
    {

	Block block = world.getBlock(x, y, z);
	int meta = world.getBlockMetadata(x, y, z);
	final int MAX = 3;
	if(itemstack.stackTagCompound == null){
		itemstack.stackTagCompound = new NBTTagCompound();
	}
	int mode = itemstack.stackTagCompound.getInteger("plantmo.mode");

	if (!world.isRemote)
	{
		if(entityplayer.isSneaking()){
			if(mode < MAX){
				mode = mode + 1;
				System.out.println("Current Mode: " + mode);

			}
			if(mode == MAX){
				mode = 0;
				System.out.println("Current Mode: " + mode);

			}

		}
		else if(!entityplayer.isSneaking()){
			modes(mode, world, x,y,z, entityplayer);
		}
	}
	itemstack.stackTagCompound.setInteger("plantmo.mode", mode);

		return false;
	}

 public void modes(int mode, World world, int x, int y, int z, EntityPlayer entityplayer) {
	Block block = world.getBlock(x, y, z);
	String blockname = block.getUnlocalizedName();
	int blockID = block.getIdFromBlock(block);
	int metadata = world.getBlockMetadata(x, y, z);

	switch(mode){
		case 0:
			System.out.println(blockname + " " + blockID + ":" + metadata);
			break;
		case 1:
			System.out.println("test");
			break;
		case 2:
			System.out.println("test2");
			break;
		case 3:
			System.out.println("test3");
			break;
		default:
			break;
	}

}

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

  • Author

Ok, now I have changed it to check if mode > MAX, and now it doesn't seem to set mode = 0.

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

  • Author
:o Ok.... That simplifies it greatly, why'd I have to forget that. Well, better than the long code I had before, though I did have to make it check if it was equal, instead of greater. Think it was because I had some code I didn't need. xD

Member of Aerotech Networks, a Multi-Gaming server.

Also Currently porting the "Rise of the Automatons" minecraft mod

mode = (mode + 1) % max

 

has the same effect, but is much shorter and more readable IMO. It's just a modulo (remainder) operation, which wraps around.

I like to make mods, just like you. Here's one worth checking out

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.