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[1.7.10] Proper way to modify blocks when populating chunks


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Posted

Hi

 

Sure there is a way, even if you have to use reflection to mod the vanilla.

 

Try looking in vanilla ChunkProviderServer.loadChunk.  The ChunkEvent.Load seems to appear a few times, that might be promising.  It gives you the chunk so you can getBlock, setBlock, removeTileEntity etc on it as much as you want.

 

-TGG

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