Jump to content

[1.7.10] Custom Container andor Special ItemHandling?


Recommended Posts

Posted

Hello, I had made a mod that had a custom gui, it was kind of a mix between creative tab and enderChest. The gui was okay, except for three big problems. One, I needed to be able to store more than 1 stack in a slot. Two the code was messy and some parts were a bit hackish. Three, it was kind of tough on low end PC and that bothered me. So, then I saw a few posts on this forum that said that I would have to create some sort of special Item Handling to have more than 64 items in a slot because the default container uses ItemStack. So I was wondering If I created a custom container, with a custom ItemStack class, and tell the container to use my custom ItemStack class, that supports staclsizes greater than 64, then would that be enough or is it more complicated then that. Also my old gui also had 9 tabs that had 468 slot in each of them, I used a complicated system of packets and some slightly hackish stuff to get that too work, is there a better way to do it. I had the idea of having 9 separate guis and then when the player presses the tab buttons, it would open the new gui. I know that this is a long post, but I would appreciate if you could take the time to look over my ideas and tell me if they would work or not. All help is appreciated, Thank You!

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.