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Rendering transparency in an IItemRenderer?


Busti

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I am using chickenbones render library to render models but everything it does is basically writing vertices into the tessellator... (It is working when I use it to draw a block)

I am also using scala...

 

        GL11.glEnable(GL11.GL_BLEND)
        GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_SRC_ALPHA)
        CCRenderState.alphaOverride = 100
        renderCenterGlass(connMap, ops :+ new IconTransformation(sprites(0)):_*)
        renderConnectionGlass(connMap, ops :+ new IconTransformation(sprites(0)):_*)
        GL11.glDisable(GL11.GL_BLEND)

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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