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Posted

Looking for a method that will allow me to tell if a player has certain armor equipped or not.

 

I use the public void onUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5){} Method to perform a special ability. Which works while in the players inventory, however not when its equipped. So I am wondering if there is another way I can keep performing updates while the armor is equipped.

Posted

keep track of the player using a tick method and then apply effect to the player is an option. Just get all active player and find if they are wearing armor. If they are apply effects that you want, though it been a long time since i've had to get what armor a player is wearing. Since i'll be working on armor later i'll see if i can find the method use to get the equipped items.

Posted

I figured it out while playing with client ticker.

 

I placed this code  after my EntityPlayer p.

 

if (p.inventory.armorItemInSlot(3) != null)
    		{
    			ItemStack LivingArmor = p.inventory.armorItemInSlot(3);
    			
    			if ("item.HSLivingmetalHelmet".equals(LivingArmor.getItemName()) && LivingArmor.isItemDamaged())
        		{
    				mod_HarkenScythe.common.mod_HarkenScythe.livingmetalRepair(LivingArmor, 3);
        		}
    		}
    		if (p.inventory.armorItemInSlot(2) != null)
    		{
    			ItemStack LivingArmor = p.inventory.armorItemInSlot(2);
    			
    			if ("item.HSLivingmetalPlate".equals(LivingArmor.getItemName()) && LivingArmor.isItemDamaged())
        		{
    				mod_HarkenScythe.common.mod_HarkenScythe.livingmetalRepair(LivingArmor, 2);
        		}
    		}
    		if (p.inventory.armorItemInSlot(1) != null)
    		{
    			ItemStack LivingArmor = p.inventory.armorItemInSlot(1);
    			
    			if ("item.HSLivingmetalLegs".equals(LivingArmor.getItemName()) && LivingArmor.isItemDamaged())
        		{
    				mod_HarkenScythe.common.mod_HarkenScythe.livingmetalRepair(LivingArmor, 1);
        		}
    		}
    		if (p.inventory.armorItemInSlot(0) != null)
    		{
    			ItemStack LivingArmor = p.inventory.armorItemInSlot(0);
    			
    			if ("item.HSLivingmetalBoots".equals(LivingArmor.getItemName()) && LivingArmor.isItemDamaged())
        		{
    				mod_HarkenScythe.common.mod_HarkenScythe.livingmetalRepair(LivingArmor, 0);
        		}
    		}

 

Works like a charm. I am not sure if I could use a For loop or not for this case.... If I can someone mind condensing this for me?

 

Finished making it smaller.

    		for (int i1 = 0; i1 < 4; i1++)
            {
    			if (p.inventory.armorItemInSlot(i1) != null)
    			{
    			ItemStack LivingArmor = p.inventory.armorItemInSlot(i1);
    			
    			if ("item.HSLivingmetalHelmet".equals(LivingArmor.getItemName()) && LivingArmor.isItemDamaged())
        		{
    				mod_HarkenScythe.common.mod_HarkenScythe.livingmetalRepair(LivingArmor, 3);
        		}
    			if ("item.HSLivingmetalPlate".equals(LivingArmor.getItemName()) && LivingArmor.isItemDamaged())
        		{
    				mod_HarkenScythe.common.mod_HarkenScythe.livingmetalRepair(LivingArmor, 2);
        		}
    			if ("item.HSLivingmetalLegs".equals(LivingArmor.getItemName()) && LivingArmor.isItemDamaged())
        		{
    				mod_HarkenScythe.common.mod_HarkenScythe.livingmetalRepair(LivingArmor, 1);
        		}
    			if ("item.HSLivingmetalBoots".equals(LivingArmor.getItemName()) && LivingArmor.isItemDamaged())
        		{
    				mod_HarkenScythe.common.mod_HarkenScythe.livingmetalRepair(LivingArmor, 0);
        		}
    			}
            }

 

Only oddity that happens is... Once my armor is fully repaired while its equipped. If I drag lets say my helm or boots off, all the recovered health is lost to all items. =/  Client to Server issue? because the use of Client Ticker...?

Posted

I just hate the server side Ontick methods because of the lack of entityplayer control. With Minecrafts 1.3 release. That certain player method was removed from MinecraftServer.java T_T.

 

I believe sending a packet from the client to the server would fix this aye? Just need to use the CommonPacketHandler I hope.

 

Thanks for the tip tho DarkGuardsman. :)

Posted

I just hate the server side Ontick methods because of the lack of entityplayer control. With Minecrafts 1.3 release. That certain player method was removed from MinecraftServer.java T_T.

 

I believe sending a packet from the client to the server would fix this aye? Just need to use the CommonPacketHandler I hope.

 

Thanks for the tip tho DarkGuardsman. :)

Ya you should be able to send packet to work it out but still suggest getting it working correctly server side. Btw i think the player server side is EntityPlayerMP. Or at least that is what i have to use to teleport players.

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