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[Unsolved] GUI doesn't fit?


Eria8

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I decided to try making a simple GUI with just text and images displayed, but couldn't find anything but crafting/smelting/inventory tutorials. So I had someone send me some of their code to build from. However, it doesn't look right, they haven't responded to my questions in a few days and I'm hoping to release the latest update of my mod this week, so hopefully somewhere here can help me out.

 

 

I'm trying to make a GUI but the background isn't working properly.

 

This is the background that's supposed to appear (size is 315x195):

 

NedSejP.png

 

 

This is the background that DOES appear (ignore the buttons):

 

vjkgWTx.png

 

 

This is the code for that GUI page:

 

package com.fandomcraft.gui;

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;

import com.fandomcraft.main.Main;

import cpw.mods.fml.common.FMLCommonHandler;

public class FCGuidePage5 extends GuiContainer
{
public FCGuidePage5(World world, int i, int j, int k, EntityPlayer entity)
{
	super(new FCGuiContainer((EntityPlayer)entity));
}

private static final ResourceLocation texture = new ResourceLocation(Main.modid + ":textures/gui/stretchedIcons/backgroundFCGuide.png");

protected void drawGuiContainerBackgroundLayer(float f, int x, int y)
{
	int posX = (this.width) /2;
	int posY = (this.height) /2;
	GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

	this.mc.renderEngine.bindTexture(texture);
	this.xSize=315;
	this.ySize=195;
	int k = (this.width - this.xSize) / 2;
	int l = (this.height - this.ySize) / 2;
	this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);

}

protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
}

public void initGui()
        {
	Keyboard.enableRepeatEvents(true);
	this.buttonList.clear();
	int posX = (this.width) / 2;
	int posY = (this.height) / 2;
	this.buttonList.add(new GuiButton(0, posX+(-169), posY+(-92), 12, 20, "1"));
	this.buttonList.add(new GuiButton(1, posX+(-169), posY+(-72), 12, 20, "2"));
	this.buttonList.add(new GuiButton(2, posX+(-169), posY+(-52), 12, 20, "3"));
	this.buttonList.add(new GuiButton(3, posX+(-169), posY+(-32), 12, 20, "4"));
	this.buttonList.add(new GuiButton(4, posX+(-169), posY+(-12), 12, 20, "5"));
	this.buttonList.add(new GuiButton(5, posX+(-169), posY+(, 12, 20, "6"));
	this.buttonList.add(new GuiButton(6, posX+(-169), posY+(28), 12, 20, "7"));
	this.buttonList.add(new GuiButton(7, posX+(-169), posY+(48), 12, 20, "8"));
	this.buttonList.add(new GuiButton(8, posX+(-169), posY+(68), 12, 20, "9"));

}

protected void actionPerformed(GuiButton button)
{
	if (button.id == 0)
	{

	}
	if (button.id == 1)
	{

	}
	if (button.id == 2)
	{

	}

	if (button.id == 3)
	{

	}

	if (button.id == 4)
	{

	}

	if (button.id == 5)
	{

	}

	if (button.id == 6)
	{

	}

	if (button.id == 7)
	{

	}

	if (button.id == 
	{

	}
}

public boolean doesGuiPauseGame()
{
	return true;
}

}

 

 

I've looked through vanilla and some open-source mod GUI classes but I can't seem to figure out what on earth I'm doing wrong.

So any help would be appreciated...

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You are extending GuiContainer, set it to your size in your initialization.

 

public FCGuidePage5(World world, int i, int j, int k, EntityPlayer entity)
{
	super(new FCGuiContainer((EntityPlayer)entity));
                this.xSize=315;
	this.ySize=195;

}

I'll need help, and I'll give help. Just ask, you know I will!

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Also I believe the files themselves have to be "powers of 2", and are default 256x256. Yours is wider than this, did you try 512x512?

...Totally forgot about this :l

But it just made it smaller and still has that extra piece on the right side:

 

DlAhREt.png

 

 

You are extending GuiContainer, set it to your size in your initialization.

 

public FCGuidePage5(World world, int i, int j, int k, EntityPlayer entity)
{
	super(new FCGuiContainer((EntityPlayer)entity));
                this.xSize=315;
	this.ySize=195;

}

and this doesn't change anything.

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drawTexturedModalRect ONLY works with 256х256 images. Change canvas size of your image (make transparent space) or use this:

    /**
     * Тот же drawTexturedModalRect, но для картинок с любым разрешением
     */
    public static void drawNonStandartTexturedRect(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight) {
        float f = 1F / (float) textureWidth;
        float f1 = 1F / (float) textureHeight;
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV((double) (x), (double) (y + height), 0, (double) ((float) (u) * f), (double) ((float) (v + height) * f1));
        tessellator.addVertexWithUV((double) (x + width), (double) (y + height), 0, (double) ((float) (u + width) * f), (double) ((float) (v + height) * f1));
        tessellator.addVertexWithUV((double) (x + width), (double) (y), 0, (double) ((float) (u + width) * f), (double) ((float) (v) * f1));
        tessellator.addVertexWithUV((double) (x), (double) (y), 0, (double) ((float) (u) * f), (double) ((float) (v) * f1));
        tessellator.draw();
    }

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