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Posted

I am making a simple mod that makes a console message when a player logs in/logs out of a game. The logging in thing is working, but the logging out thing isn't.

 

 

My code is:

package org.forge.plugins;

import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;

public class PlayerEntryExit {
@SubscribeEvent
    public void init(PlayerEvent.PlayerLoggedInEvent event) {
    	System.out.println(event.player.getGameProfile().getName() + " logged in");
    }

@SubscribeEvent
    public void init(PlayerEvent.PlayerLoggedOutEvent event) {
    	System.out.println(event.player.getGameProfile().getName() + " logged out");
    }
}

What version of Forge are you using? Also, don't be afraid to use the code tag on your posts... its the # button above.

 

code here

I'll need help, and I'll give help. Just ask, you know I will!

  • Author

My forge version is 1.7.10. I didn't know you could use the # button, thanks for sharing that tip.

 

Also, where would I find the FML bus, and not the regular EVENT_BUS? In the MinecraftForge class, the only buses are EVENT_BUS, ORE_GEN_BUS, and TERRAIN_GEN_BUS.

net.minecraft.event package is in no way related to Forge or FML.

Those are classes used in ChatStyle to make "click able" text.

The EventBus for FML is

FMLCommonHandler.instance().bus()

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

...does anyone know why there are so many differnet buses?

 

Its a big city! (Sorry for not helping bit at the end of the day its the truth. Different buses for different destinations!)

I'll need help, and I'll give help. Just ask, you know I will!

  • Author

My mod is a simple one that logs a message in the server console when a player joins or leaves a world. The login message worked, but the logout one did not. I am using the

FMLCommonHandler.instance().bus()

bus.

 

My code:

package org.forge.plugins;

import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;

public class PlayerEntryExit {
@SubscribeEvent
    public void logIn(PlayerEvent.PlayerLoggedInEvent event) {
    	System.out.println(event.player.getGameProfile().getName() + " logged in.");
    }

@SubscribeEvent
    public void logOut(PlayerEvent.PlayerLoggedOutEvent event) {
    	System.out.println(event.player.getGameProfile().getName() + " logged out.");
    }
}

  • 2 weeks later...
  • Author

How would I make it run on the server and not the client? I tried the

@SideOnly(Side.SERVER)

annotation, but that didn't work.

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