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PlayerLoggedOutEvent Not Working


Adityagupta

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I am making a simple mod that makes a console message when a player logs in/logs out of a game. The logging in thing is working, but the logging out thing isn't.

 

 

My code is:

package org.forge.plugins;

import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;

public class PlayerEntryExit {
@SubscribeEvent
    public void init(PlayerEvent.PlayerLoggedInEvent event) {
    	System.out.println(event.player.getGameProfile().getName() + " logged in");
    }

@SubscribeEvent
    public void init(PlayerEvent.PlayerLoggedOutEvent event) {
    	System.out.println(event.player.getGameProfile().getName() + " logged out");
    }
}

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The EventBus for FML is

FMLCommonHandler.instance().bus()

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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My mod is a simple one that logs a message in the server console when a player joins or leaves a world. The login message worked, but the logout one did not. I am using the

FMLCommonHandler.instance().bus()

bus.

 

My code:

package org.forge.plugins;

import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;

public class PlayerEntryExit {
@SubscribeEvent
    public void logIn(PlayerEvent.PlayerLoggedInEvent event) {
    	System.out.println(event.player.getGameProfile().getName() + " logged in.");
    }

@SubscribeEvent
    public void logOut(PlayerEvent.PlayerLoggedOutEvent event) {
    	System.out.println(event.player.getGameProfile().getName() + " logged out.");
    }
}

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