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Featured Replies

Posted

Hey, i know you must have much work with 1.8 updates, but i have a small suggestion to make

 

Do you think adding a "Explosion" event would be possible? It would be useful because actually i can't handle the wither skull or firebal griefing

 

In the World class:

    /**
     * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
     */
    public Explosion newExplosion(Entity entity, double x, double y, double z, float power, boolean isFlaming, boolean griefing_world)
    {
        Explosion explosion = new Explosion(this, entity, x, y, z, flame);

        MinecraftForge.EVENT_BUS.post(new WorldEvent.Explosion(explosion )); // Thing like this


        explosion.isFlaming = flame;
        explosion.isSmoking = griefing_world;
        explosion.doExplosionA();
        explosion.doExplosionB(true);
        return explosion;
    }

Yes because this is the only place explosions are created. This is PEFECT i'll pull it RIGHT NAOI!

-.- Explosions have a dozen or two codepaths that would need to be edited.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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  • Author

Lol sorry I was just suggesting

 

Or maybe add an event to the Explosion object main constructor?

 

Edit: well it is true explosion are kinda messy and appears a bit everywhere in the code

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