memcallen Posted September 28, 2014 Share Posted September 28, 2014 How can I set an item name colour? I've seen it done in some large mods like IC2 with different tiers is a different colour and I want to do something like it. Does it just require something extra or more code? Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
david476 Posted September 28, 2014 Share Posted September 28, 2014 All you had to do was google it... Check out http://www.minecraftforge.net/wiki/Creating_NBT_for_items Last bit of code in addInformation Quote Link to comment Share on other sites More sharing options...
hugo_the_dwarf Posted September 28, 2014 Share Posted September 28, 2014 close david, he wanted the "Item Name" not "Tool Tip" I'd say overwrite the Item's "getItemStackDisplayName" method and have it return: return this.getUnlocalizedName(par1ItemStack) == null ? "" : EnumChatFormatting.RED+StatCollector.translateToLocal(this.getUnlocalizedName(par1ItemStack)); and pick a color. give that a shot. Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master Link to comment Share on other sites More sharing options...
david476 Posted September 28, 2014 Share Posted September 28, 2014 I know, that's why I pointed him at that line of code... Quote Link to comment Share on other sites More sharing options...
memcallen Posted September 28, 2014 Author Share Posted September 28, 2014 Would it be possible to use a .lang file something like item.itemname.color? or does it have to in the item class Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
david476 Posted September 28, 2014 Share Posted September 28, 2014 Try, it looks like you might just be adding two strings together... Quote Link to comment Share on other sites More sharing options...
memcallen Posted September 28, 2014 Author Share Posted September 28, 2014 hugo I tried your way the name is red but it's item.null and the name was working fine before Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
memcallen Posted September 28, 2014 Author Share Posted September 28, 2014 I fixed it but I had to hard-wire the name in by changing StatCollector.translateToLocal(this.getUnlocalizedName(par1ItemStack); to StatCollector.translateToLocal("Item name"); unfortunately now it doesn't work with the .lang file Quote The proud(ish) developer of Ancients Link to comment Share on other sites More sharing options...
hugo_the_dwarf Posted September 28, 2014 Share Posted September 28, 2014 Well the way I do it is this: @Override public String getItemStackDisplayName(ItemStack par1ItemStack) { String size = UtilityNBTHelper.getString(par1ItemStack, UtilityWeaponNBTKeyNames.size); if ((size == "normal") || (size == "")) { return ("" + StatCollector.translateToLocal(this .getUnlocalizedNameInefficiently(par1ItemStack) + ".name")).trim(); } else { return (size.substring(0, 1).toUpperCase() + size.substring(1) + " " + StatCollector .translateToLocal(this.getUnlocalizedNameInefficiently(par1ItemStack) + ".name")).trim(); } } but I don't add color, maybe you just need an extra "space" to seperate the color and the name? EDIT: Tested it with my weapons that use this, by placing "EnumChatFormatting.RED" just before the " " and I get "Large Sword" EDIT2: Also seems I jumped the gun as was not a very favorable person. David was correct, I think you just need to alter the first entry of the List in addInformation() method. Either way mine works, but seems to require more work then necessary. Quote Currently updating my Mod to 1.10.2 https://bitbucket.org/hugo_the_dwarf/riseoftristram2016/src?at=master Link to comment Share on other sites More sharing options...
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