Posted September 28, 201411 yr Hey, I have a little rendering problem... What I want: A new explosive with my own texture. I copied the most of the code from the minecraft sources but it doesn't seem to work... When I'm activating my block (witz flint and steel OR redstone) the block disappears (OK!) but the entity is not rendering! A few seconds later there's an explosion and that's it! I know that the entity is created in the world because of some outputs but the renderer is never called... The classes: - main class - block class - Entity class (for the primed version of my block) - Render class In the main class i registered the block and rendering handler in the FMLInitalization event: GameRegistry.registerBlock(blockMyExplosive, "blockMyExplosive"); RenderingRegistry.registerEntityRenderingHandler(EntityMyExplosivePrimed.class, new RenderMyExplosive); So, what's wrong? Did i forget anything?
September 29, 201411 yr You also need to register the entity: EntityRegistry.registerModEntity(EntityMyExplosivePrimed.class, "myexplosive", index, YourMod.instance, 160, 10, true); 'index' is simply a number for your mod entities - I always start it at 1 for my first entity and increment it for each additional entity registered. Go to net.minecraft.entity.EntityTracker to find the final values you should use; in the case of primed TNT, it uses 160 for the tracking range, 10 for the update frequency, and true to send velocity updates to nearby players. http://i.imgur.com/NdrFdld.png[/img]
September 29, 201411 yr Author You also need to register the entity: EntityRegistry.registerModEntity(EntityMyExplosivePrimed.class, "myexplosive", index, YourMod.instance, 160, 10, true); 'index' is simply a number for your mod entities - I always start it at 1 for my first entity and increment it for each additional entity registered. Go to net.minecraft.entity.EntityTracker to find the final values you should use; in the case of primed TNT, it uses 160 for the tracking range, 10 for the update frequency, and true to send velocity updates to nearby players. It doesn't seem to work... I think it has something to do with the renderer because the entity does EXIST in the world and it's exploding after a few seconds BUT it's not rendering. Did I forget anything? I already used a proxy but the result is always the same...
September 29, 201411 yr Try putting something like System.out.println("rendering!") in your render class. If that's called, it is something with the renderer, or else it is with the registration of the renderer. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
September 29, 201411 yr Author I did this already. The constructor is never called... But in the FMLInitalization event I wrote RenderingRegistry.registerEntityEventHandler(...);
September 29, 201411 yr GameRegistry.registerBlock(blockMyExplosive, "blockMyExplosive"); RenderingRegistry.registerEntityRenderingHandler(EntityMyExplosivePrimed.class, new RenderMyExplosive); First: You should initialize/register your blocks in the FMLPreInitializationEvent. Second: Doesn't the RenderingRegistry line show a compile error? Because you are missing some parentheses when making a new constructor of RenderMyExplosive. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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