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Problem with item with damage


ogrekpl

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Hi guys I have got small problem with my custom item with damage bar. It's a very small problem but important for me :)

When I want to craft sth more than one time I'm not able to do it. I made one trick which help me with it. Just look at src code:

 

Item Class

 

 

 

package net.elementarydiamonds.main;

 

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

 

public class itemTestDamageItem extends Item

{

public itemTestDamageItem()

{

super();

setMaxDamage(16);

setMaxStackSize(1);

setNoRepair();

}

@Override

    public boolean doesContainerItemLeaveCraftingGrid(ItemStack itemStack)

    {

        return true;

    }

@Override

    public boolean getShareTag()

    {

        return true;

    }

 

public boolean hasContainerItem(ItemStack itemStack)

 

{

return true;

}

 

@Override

public ItemStack getContainerItem(ItemStack itemStack)

{

ItemStack stack = itemStack.copy();

 

stack.setItemDamage(stack.getItemDamage() + 1);

 

stack.stackSize = 1;

 

return stack;

}

 

}

 

 

 

Crafting SRC code

 

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 0)});

 

 

 

This trick is works that i add this 0 after 1 which means value of damage from this item.

 

I saw it in ItemStack.class

 

 

 

public ItemStack(Item p_i1881_1_, int p_i1881_2_, int p_i1881_3_)

    {

        func_150996_a(p_i1881_1_);

        this.stackSize = p_i1881_2_;

        this.itemDamage = p_i1881_3_;

 

        if (this.itemDamage < 0)

        {

            this.itemDamage = 0;

        }

    }

 

 

 

int p_i1881_3_ - it means itemDamage

 

Ok but doing it in this way is very long cuz' i have to add aditional lines of code because i want to use 16 times this item until he will crash, so it looks like that.

 

 

 

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 0)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 1)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 2)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 3)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 4)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 5)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 6)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 7)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 8)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 9)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 10)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 11)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 12)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 13)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 14)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 15)});

 

GameRegistry.addShapelessRecipe(new ItemStack(ElementaryDiamondsMain.itemWaterDiamondDust, 2), new Object[]{new ItemStack(ElementaryDiamondsMain.itemWaterDiamond), new ItemStack(ElementaryDiamondsMain.itemTestDamageItem, 1, 16)});

 

 

 

 

Could anyone help me with it? Any sugestions that I could do it in other way?

 

PS: Sorry for my english :) I'm not good at all.

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You can use

OreDictionary.WILDCARD_VALUE

for the item damage. That way you only need 1 recipe for all the item damages possible.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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