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[1.7.10]Rendering Custom Rendered Block - Alpha Problem


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Posted

Hello, I am making a pipe that has edges that are opaque and the middle of it is translucent. I have the middle are tinted blue, but still translucent. I am using tessellators by the way. My problem is that it is not rendering some pipes that are behind other pipe. Basically I experience the bug depending on which of the two blocks was placed first. Does any one have any suggestions. All help is appreciated, Thank You!

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Posted

This is my render for my pipe block.

 

package mod.xtronius.ttm.tileEntity.renderer;

import mod.xtronius.ttm.lib.Reference;
import mod.xtronius.ttm.tileEntity.TileEntityPipe;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;

import org.lwjgl.opengl.GL11;

public class RenderPipe extends TileEntitySpecialRenderer {

float pixel = 1F/16F;
float texel = 1F/32F;

private ResourceLocation texture = new ResourceLocation(Reference.MOD_ASSET, "textures/blocks/BlockPipe2.png");
private Minecraft mc = Minecraft.getMinecraft();

@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
	GL11.glTranslated(x, y, z);
	GL11.glDisable(GL11.GL_LIGHTING);
	GL11.glEnable(GL11.GL_BLEND);
	this.bindTexture(texture);
	TileEntityPipe pipe = (TileEntityPipe) tileEntity;
	if(pipe.onlyOneOpposite(pipe.connections)) {
		for(int i = 0; i < pipe.connections.length; i++) {
			if(pipe.connections[i] != null) {
				drawStraight(pipe.connections[i]);
				break;
			}
		}
	} else {
		this.drawCore(tileEntity);
		for(int i = 0; i < pipe.connections.length; i++) {
			if(pipe.connections[i] != null) {
				drawConnection(pipe.connections[i]);
			}
		}
	}
	GL11.glDisable(GL11.GL_BLEND);
	GL11.glEnable(GL11.GL_LIGHTING);
	GL11.glTranslated(-x, -y, -z);
}

public void drawConnection(ForgeDirection dir) {

	float dist = (pixel*10);

	Tessellator tes = Tessellator.instance;
	tes.startDrawingQuads();
	{
		GL11.glTranslated(0.5, 0.5, 0.5);
		if(dir.equals(ForgeDirection.UP)) {
			//ROTATE
		} else if(dir.equals(ForgeDirection.DOWN)) {
			GL11.glRotatef(180, 1, 0, 0);
		} else if(dir.equals(ForgeDirection.NORTH)) {
			GL11.glRotatef(270, 1, 0, 0);
		} else if(dir.equals(ForgeDirection.SOUTH)) {
			GL11.glRotatef(90, 1, 0, 0);
		} else if(dir.equals(ForgeDirection.EAST)) {
			GL11.glRotatef(270, 0, 0, 1);
		} else if(dir.equals(ForgeDirection.WEST)) {
			GL11.glRotatef(90, 0, 0, 1);
		}
		GL11.glTranslated(-0.5, -0.5, -0.5);

		if(this.mc.isFancyGraphicsEnabled()) {
			tes.addVertexWithUV(1-dist, dist, dist, 14*texel, 11*texel);
			tes.addVertexWithUV(1-dist, 1, dist, 14*texel, 11*texel);
			tes.addVertexWithUV(dist, 1, dist, 14*texel, 1*texel);
			tes.addVertexWithUV(dist, dist, dist, 14*texel, 1*texel);//

			tes.addVertexWithUV(dist, dist, 1-dist, 14*texel, 11*texel);
			tes.addVertexWithUV(dist, 1, 1-dist, 14*texel, 11*texel);
			tes.addVertexWithUV(1-dist, 1, 1-dist, 14*texel, 1*texel);
			tes.addVertexWithUV(1-dist, dist, 1-dist, 14*texel, 1*texel);//

			tes.addVertexWithUV(dist, dist, dist, 14*texel, 11*texel);
			tes.addVertexWithUV(dist, 1, dist, 14*texel, 11*texel);
			tes.addVertexWithUV(dist, 1, 1-dist, 14*texel, 1*texel);
			tes.addVertexWithUV(dist, dist, 1-dist, 14*texel, 1*texel);//

			tes.addVertexWithUV(1-dist, dist, 1-dist, 14*texel, 11*texel);
			tes.addVertexWithUV(1-dist, 1, 1-dist, 14*texel, 11*texel);
			tes.addVertexWithUV(1-dist, 1, dist, 14*texel, 1*texel);
			tes.addVertexWithUV(1-dist, dist, dist, 14*texel, 1*texel);//
		}

		tes.addVertexWithUV(dist, dist, dist, 14*texel, 11*texel);
		tes.addVertexWithUV(dist, 1, dist, 14*texel, 11*texel);
		tes.addVertexWithUV(1-dist, 1, dist, 14*texel, 1*texel);
		tes.addVertexWithUV(1-dist, dist, dist, 14*texel, 1*texel);

		tes.addVertexWithUV(1-dist, dist, 1-dist, 14*texel, 11*texel);
		tes.addVertexWithUV(1-dist, 1, 1-dist, 14*texel, 11*texel);
		tes.addVertexWithUV(dist, 1, 1-dist, 14*texel, 1*texel);
		tes.addVertexWithUV(dist, dist, 1-dist, 14*texel, 1*texel);

		tes.addVertexWithUV(dist, dist, 1-dist, 14*texel, 11*texel);
		tes.addVertexWithUV(dist, 1, 1-dist, 14*texel, 11*texel);
		tes.addVertexWithUV(dist, 1, dist, 14*texel, 1*texel);
		tes.addVertexWithUV(dist, dist, dist, 14*texel, 1*texel);

		tes.addVertexWithUV(1-dist, dist, dist, 14*texel, 11*texel);
		tes.addVertexWithUV(1-dist, 1, dist, 14*texel, 11*texel);
		tes.addVertexWithUV(1-dist, 1, 1-dist, 14*texel, 1*texel);
		tes.addVertexWithUV(1-dist, dist, 1-dist, 14*texel, 1*texel);	
	}
	tes.draw();

	GL11.glTranslated(0.5, 0.5, 0.5);
	if(dir.equals(ForgeDirection.UP)) {
		//ROTATE
	} else if(dir.equals(ForgeDirection.DOWN)) {
		GL11.glRotatef(-180, 1, 0, 0);
	} else if(dir.equals(ForgeDirection.NORTH)) {
		GL11.glRotatef(-270, 1, 0, 0);
	} else if(dir.equals(ForgeDirection.SOUTH)) {
		GL11.glRotatef(-90, 1, 0, 0);
	} else if(dir.equals(ForgeDirection.EAST)) {
		GL11.glRotatef(-270, 0, 0, 1);
	} else if(dir.equals(ForgeDirection.WEST)) {
		GL11.glRotatef(-90, 0, 0, 1);
	}
	GL11.glTranslated(-0.5, -0.5, -0.5);
}

public void drawCore(TileEntity tileEntity) {
	Tessellator tes = Tessellator.instance;
	tes.startDrawingQuads();
	{

		float dist = (pixel*10.5F);

		float texBRU = 12*texel;
		float texBRV = 12 *texel;
		float texTRU = 12*texel;
		float tetTRV = 0;
		float texTLU = 0;
		float texTLV = 0;
		float texBLU = 0;
		float texBLV = 12*texel;

		if(mc.isFancyGraphicsEnabled()) {
			//INVERTED NORTH	
			tes.addVertexWithUV(dist, dist, dist, texBLU, texBLV);
			tes.addVertexWithUV(dist, 1-dist, dist, texTLU, texTLV);
			tes.addVertexWithUV(1-dist, 1-dist, dist, texTRU, tetTRV);
			tes.addVertexWithUV(1-dist, dist, dist, texBRU, texBRV);

			//INVERTED WEST
			tes.addVertexWithUV(dist, dist, 1-dist, texBLU, texBLV);
			tes.addVertexWithUV(dist, 1-dist, 1-dist, texTLU, texTLV);
			tes.addVertexWithUV(dist, 1-dist, dist, texTRU, tetTRV);
			tes.addVertexWithUV(dist, dist, dist, texBRU, texBRV);

			//INVERTED SOUTH
			tes.addVertexWithUV(1-dist, dist, 1-dist, texBLU, texBLV);
			tes.addVertexWithUV(1-dist, 1-dist, 1-dist, texTLU, texTLV);
			tes.addVertexWithUV(dist, 1-dist, 1-dist, texTRU, tetTRV);
			tes.addVertexWithUV(dist, dist, 1-dist, texBRU, texBRV);

			//INVERTED EAST
			tes.addVertexWithUV(1-dist, dist, dist, texBLU, texBLV);
			tes.addVertexWithUV(1-dist, 1-dist, dist, texTLU, texTLV);
			tes.addVertexWithUV(1-dist, 1-dist, 1-dist, texTRU, tetTRV);
			tes.addVertexWithUV(1-dist, dist, 1-dist, texBRU, texBRV);

			//INVERTED UP
			tes.addVertexWithUV(1-dist, dist, dist, texBLU, texBLV);
			tes.addVertexWithUV(1-dist, dist, 1-dist, texTLU, texTLV);
			tes.addVertexWithUV(dist, dist, 1-dist, texTRU, tetTRV);
			tes.addVertexWithUV(dist, dist, dist, texBRU, texBRV);

			//INVERTED DOWN
			tes.addVertexWithUV(dist, 1-dist, dist, texBRU, texBRV);
			tes.addVertexWithUV(dist, 1-dist, 1-dist, texTRU, tetTRV);
			tes.addVertexWithUV(1-dist, 1-dist, 1-dist, texTLU, texTLV);
			tes.addVertexWithUV(1-dist, 1-dist, dist, texBLU, texBLV);
		}

		//NORTH
		tes.addVertexWithUV(1-dist, dist, dist, texBRU, texBRV);
		tes.addVertexWithUV(1-dist, 1-dist, dist, texTRU, tetTRV);
		tes.addVertexWithUV(dist, 1-dist, dist, texTLU, texTLV);
		tes.addVertexWithUV(dist, dist, dist, texBLU, texBLV);

		//WEST
		tes.addVertexWithUV(dist, dist, dist, texBRU, texBRV);
		tes.addVertexWithUV(dist, 1-dist, dist, texTRU, tetTRV);
		tes.addVertexWithUV(dist, 1-dist, 1-dist, texTLU, texTLV);
		tes.addVertexWithUV(dist, dist, 1-dist, texBLU, texBLV);

		//SOUTH
		tes.addVertexWithUV(dist, dist, 1-dist, texBRU, texBRV);
		tes.addVertexWithUV(dist, 1-dist, 1-dist, texTRU, tetTRV);
		tes.addVertexWithUV(1-dist, 1-dist, 1-dist, texTLU, texTLV);
		tes.addVertexWithUV(1-dist, dist, 1-dist, texBLU, texBLV);

		//EAST
		tes.addVertexWithUV(1-dist, dist, 1-dist, texBRU, texBRV);
		tes.addVertexWithUV(1-dist, 1-dist, 1-dist, texTRU, tetTRV);
		tes.addVertexWithUV(1-dist, 1-dist, dist, texTLU, texTLV);
		tes.addVertexWithUV(1-dist, dist, dist, texBLU, texBLV);

		//UP
		tes.addVertexWithUV(dist, dist, dist, texBRU, texBRV);
		tes.addVertexWithUV(dist, dist, 1-dist, texTRU, tetTRV);
		tes.addVertexWithUV(1-dist, dist, 1-dist, texTLU, texTLV);
		tes.addVertexWithUV(1-dist, dist, dist, texBLU, texBLV);

		//DOWN
		tes.addVertexWithUV(1-dist, 1-dist, dist, texBLU, texBLV);
		tes.addVertexWithUV(1-dist, 1-dist, 1-dist, texTLU, texTLV);
		tes.addVertexWithUV(dist, 1-dist, 1-dist, texTRU, tetTRV);
		tes.addVertexWithUV(dist, 1-dist, dist, texBRU, texBRV);
	}

	tes.draw();
}

public void drawStraight(ForgeDirection dir) {

	float dist = (pixel*10);

	Tessellator tes = Tessellator.instance;
	tes.startDrawingQuads();
	{
		GL11.glTranslated(0.5, 0.5, 0.5);
		if(dir.equals(ForgeDirection.UP)) {
			//ROTATE
		} else if(dir.equals(ForgeDirection.DOWN)) {
			GL11.glRotatef(180, 1, 0, 0);
		} else if(dir.equals(ForgeDirection.NORTH)) {
			GL11.glRotatef(270, 1, 0, 0);
		} else if(dir.equals(ForgeDirection.SOUTH)) {
			GL11.glRotatef(90, 1, 0, 0);
		} else if(dir.equals(ForgeDirection.EAST)) {
			GL11.glRotatef(270, 0, 0, 1);
		} else if(dir.equals(ForgeDirection.WEST)) {
			GL11.glRotatef(90, 0, 0, 1);
		}
		GL11.glTranslated(-0.5, -0.5, -0.5);

		if(this.mc.isFancyGraphicsEnabled()) {
			tes.addVertexWithUV(1-dist, 0, dist, 14*texel, 11*texel);
			tes.addVertexWithUV(1-dist, 1, dist, 28*texel, 11*texel);
			tes.addVertexWithUV(dist, 1, dist, 28*texel, 1*texel);
			tes.addVertexWithUV(dist, 0, dist, 14*texel, 1*texel);//

			tes.addVertexWithUV(dist, 0, 1-dist, 14*texel, 11*texel);
			tes.addVertexWithUV(dist, 1, 1-dist, 28*texel, 11*texel);
			tes.addVertexWithUV(1-dist, 1, 1-dist, 28*texel, 1*texel);
			tes.addVertexWithUV(1-dist, 0, 1-dist, 14*texel, 1*texel);//

			tes.addVertexWithUV(dist, 0, dist, 14*texel, 11*texel);
			tes.addVertexWithUV(dist, 1, dist, 28*texel, 11*texel);
			tes.addVertexWithUV(dist, 1, 1-dist, 28*texel, 1*texel);
			tes.addVertexWithUV(dist, 0, 1-dist, 14*texel, 1*texel);//

			tes.addVertexWithUV(1-dist, 0, 1-dist, 14*texel, 11*texel);
			tes.addVertexWithUV(1-dist, 1, 1-dist, 28*texel, 11*texel);
			tes.addVertexWithUV(1-dist, 1, dist, 28*texel, 1*texel);
			tes.addVertexWithUV(1-dist, 0, dist, 14*texel, 1*texel);//
		}	

		tes.addVertexWithUV(dist, 0, dist, 14*texel, 11*texel);
		tes.addVertexWithUV(dist, 1, dist, 28*texel, 11*texel);
		tes.addVertexWithUV(1-dist, 1, dist, 28*texel, 1*texel);
		tes.addVertexWithUV(1-dist, 0, dist, 14*texel, 1*texel);

		tes.addVertexWithUV(1-dist, 0, 1-dist, 14*texel, 11*texel);
		tes.addVertexWithUV(1-dist, 1, 1-dist, 28*texel, 11*texel);
		tes.addVertexWithUV(dist, 1, 1-dist, 28*texel, 1*texel);
		tes.addVertexWithUV(dist, 0, 1-dist, 14*texel, 1*texel);

		tes.addVertexWithUV(dist, 0, 1-dist, 14*texel, 11*texel);
		tes.addVertexWithUV(dist, 1, 1-dist, 28*texel, 11*texel);
		tes.addVertexWithUV(dist, 1, dist, 28*texel, 1*texel);
		tes.addVertexWithUV(dist, 0, dist, 14*texel, 1*texel);

		tes.addVertexWithUV(1-dist, 0, dist, 14*texel, 11*texel);
		tes.addVertexWithUV(1-dist, 1, dist, 28*texel, 11*texel);
		tes.addVertexWithUV(1-dist, 1, 1-dist, 28*texel, 1*texel);
		tes.addVertexWithUV(1-dist, 0, 1-dist, 14*texel, 1*texel);
	}
	tes.draw();

	GL11.glTranslated(0.5, 0.5, 0.5);
	if(dir.equals(ForgeDirection.UP)) {
		//ROTATE
	} else if(dir.equals(ForgeDirection.DOWN)) {
		GL11.glRotatef(-180, 1, 0, 0);
	} else if(dir.equals(ForgeDirection.NORTH)) {
		GL11.glRotatef(-270, 1, 0, 0);
	} else if(dir.equals(ForgeDirection.SOUTH)) {
		GL11.glRotatef(-90, 1, 0, 0);
	} else if(dir.equals(ForgeDirection.EAST)) {
		GL11.glRotatef(-270, 0, 0, 1);
	} else if(dir.equals(ForgeDirection.WEST)) {
		GL11.glRotatef(-90, 0, 0, 1);
	}
	GL11.glTranslated(-0.5, -0.5, -0.5);
}
}

 

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Posted

Can any one please help, I need my block to do the opposite of what the vanilla semi transparent blocks do. Example, you cannot see other adjacent ice block when looking through on. I need to be able to see the pipe when I look through the semi transparent parts of the pipe.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Posted

Hi

 

The problem is a common one in alpha blending, i.e. it depends which faces you render first.  In your case, you probably have depth culling on, so if you draw the closest face first, the furthest face is hidden (culled) and not drawn at all.

 

The best solution is to sort your faces so that you always draw the furthest faces first.  Alternatively you may get acceptable results if you turn off writing to the depth buffer using GL11.glDepthMask(false);

 

See here for some greater explanation

http://www.minecraftforge.net/forum/index.php/topic,22368.msg113450.html#msg113450

http://www.minecraftforge.net/forum/index.php/topic,23237.msg117975.html#msg117975

 

-TGG

 

Posted

In your renderTileEntityAt method, try putting GL11.glDisable(GL11.GL_CULLING);

 

Quick question, is your pipes connections rendering properly? just curious, because the way I am doing it in my mod uses a lot less code for the rendering. Looks like you have followed ScratchForFun's pipes tutorial.

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Posted

Sorry for the delay. I have already tried adding that, and that produces a weird line artifact, and yes the pipes do render correctly renderer correctly, I plan to condense it down a fair bit. I was only trying to learn how tessellators work because I have never worked with them before.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Posted

I'm not quite sure what you mean by "weird line artifact" explain?

 

And have you tried enabling GL_CULLING where I said to, then disabling it again at the end, just before GL11.glPopMatrix(); so that you enable it, render everything, then disable it again?

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Posted

I have just noticed something. You don't have a GL11.glPushMatrix(); and a GL11.glPopMatrix(); How is this working without that? Before you start anything with GL11, start with GL11.glPushMatrix, and when you have finished, end with GL11.glPopMatrix.

 

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

Posted

I guess the method that calls the render method must call it for me, I had no idea that I forgot to call push Matrix and pop Matrix, thanks for catching that and by weird line artifact I mean it is similar to the artifact that you get when you have z-fighting.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

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I'm trying to add my custom models/textures renderer like this: public class PonyPlayerWrapperRenderer extends EntityRenderer<Player> { // wrapper class under my LivingEntityRenderer class implementation private final PonyPlayerRenderer innerRenderer; private final PonyPlayerRenderer innerSlimRenderer; public PonyPlayerWrapperRenderer(final EntityRendererProvider.Context context) { super(context); System.out.println("creating new PonyPlayerWrapperRenderer"); this.innerRenderer = new PonyPlayerRenderer(context, false); this.innerSlimRenderer = new PonyPlayerRenderer(context, true); } @Override public void render(final Player entity, final float yaw, final float partialTicks, final PoseStack poseStack, final MultiBufferSource bufferSource, final int packedLight) { System.out.println("PonyPlayerWrapperRenderer render: " + entity.toString()); if (entity instanceof AbstractClientPlayer clientPlayer) { if (clientPlayer.getModelName().contains("slim")) { innerSlimRenderer.render(clientPlayer, yaw, partialTicks, poseStack, bufferSource, packedLight); } else { innerRenderer.render(clientPlayer, yaw, partialTicks, poseStack, bufferSource, packedLight); } } } @Override public ResourceLocation getTextureLocation(final Player player) { System.out.println("PonyPlayerWrapperRenderer getTextureLocation"); if (player instanceof AbstractClientPlayer clientPlayer) { return clientPlayer.getSkinTextureLocation(); } System.out.println("player instanceof AbstractClientPlayer is false"); return getDefaultSkin(player.getUUID()); } } public class PonyPlayerRenderer extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> { private final PlayerModel<AbstractClientPlayer> earthModel; private final PlayerModel<AbstractClientPlayer> pegasusModel; private final PlayerModel<AbstractClientPlayer> unicornModel; public PonyPlayerRenderer(final EntityRendererProvider.Context context, final boolean slim) { super( context, slim ? new PonyModelSlim(context.bakeLayer(PonyModelSlim.LAYER_LOCATION)) : new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)), 0.5f ); System.out.println("creating new PonyPlayerRenderer"); this.earthModel = slim ? new PonyModelSlim(context.bakeLayer(PonyModelSlim.LAYER_LOCATION)) : new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)); this.pegasusModel = new PegasusModel(context.bakeLayer(PegasusModel.LAYER_LOCATION)); this.unicornModel = new UnicornModel(context.bakeLayer(UnicornModel.LAYER_LOCATION)); } @Override public void render(final AbstractClientPlayer player, final float entityYaw, final float partialTicks, final PoseStack poseStack, final MultiBufferSource buffer, final int packedLight) { final PonyRace race = player.getCapability(PONY_DATA) .map(data -> ofNullable(data.getRace()).orElse(PonyRace.EARTH)) .orElse(PonyRace.EARTH); this.model = switch (race) { case PEGASUS -> pegasusModel; case UNICORN -> unicornModel; case EARTH -> earthModel; }; super.render(player, entityYaw, partialTicks, poseStack, buffer, packedLight); } @Override public ResourceLocation getTextureLocation(final AbstractClientPlayer player) { final PonyRace race = player.getCapability(PONY_DATA) .map(data -> ofNullable(data.getRace()).orElse(PonyRace.EARTH)) .orElse(PonyRace.EARTH); return switch (race) { case EARTH -> fromNamespaceAndPath(MODID, "textures/entity/earth_pony.png"); case PEGASUS -> fromNamespaceAndPath(MODID, "textures/entity/pegasus.png"); case UNICORN -> fromNamespaceAndPath(MODID, "textures/entity/unicorn.png"); }; } } @Mod.EventBusSubscriber(modid = MODID, bus = MOD, value = CLIENT) public class ClientRenderers { // mod bus render registration config @SubscribeEvent public static void onRegisterLayerDefinitions(final EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(PonyModel.LAYER_LOCATION, PonyModel::createBodyLayer); event.registerLayerDefinition(PonyModelSlim.LAYER_LOCATION, PonyModelSlim::createBodyLayer); event.registerLayerDefinition(PegasusModel.LAYER_LOCATION, PegasusModel::createBodyLayer); event.registerLayerDefinition(UnicornModel.LAYER_LOCATION, UnicornModel::createBodyLayer); event.registerLayerDefinition(InnerPonyArmorModel.LAYER_LOCATION, InnerPonyArmorModel::createBodyLayer); event.registerLayerDefinition(OuterPonyArmorModel.LAYER_LOCATION, OuterPonyArmorModel::createBodyLayer); } @SubscribeEvent public static void onRegisterRenderers(final EntityRenderersEvent.RegisterRenderers event) { event.registerEntityRenderer(EntityType.PLAYER, PonyPlayerWrapperRenderer::new); System.out.println("onRegisterRenderers end"); } } Method onRegisterRenderers() is called and I can see it being logged. But when I enter the world, my PonyWrapperRenderer render() method doesn't ever seem to be called. I also tried to put my renderer to EntityRenderDispatcher's playerRenderers via reflection: @Mod.EventBusSubscriber(modid = MODID, bus = MOD, value = CLIENT) public class ClientRenderers { @SubscribeEvent public static void onRegisterLayerDefinitions(final EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(PonyModel.LAYER_LOCATION, PonyModel::createBodyLayer); event.registerLayerDefinition(PonyModelSlim.LAYER_LOCATION, PonyModelSlim::createBodyLayer); event.registerLayerDefinition(PegasusModel.LAYER_LOCATION, PegasusModel::createBodyLayer); event.registerLayerDefinition(UnicornModel.LAYER_LOCATION, UnicornModel::createBodyLayer); event.registerLayerDefinition(InnerPonyArmorModel.LAYER_LOCATION, InnerPonyArmorModel::createBodyLayer); event.registerLayerDefinition(OuterPonyArmorModel.LAYER_LOCATION, OuterPonyArmorModel::createBodyLayer); } @SubscribeEvent public static void onClientSetup(final FMLClientSetupEvent event) { event.enqueueWork(() -> { try { final EntityRenderDispatcher dispatcher = Minecraft.getInstance().getEntityRenderDispatcher(); final Field renderersField = getEntityRenderDispatcherField("playerRenderers"); final Field itemInHandRenderer = getEntityRenderDispatcherField("itemInHandRenderer"); @SuppressWarnings("unchecked") final Map<String, EntityRenderer<? extends Player>> playerRenderers = (Map<String, EntityRenderer<? extends Player>>)renderersField.get(dispatcher); final PonyPlayerWrapperRenderer renderer = new PonyPlayerWrapperRenderer( new EntityRendererProvider.Context( dispatcher, Minecraft.getInstance().getItemRenderer(), Minecraft.getInstance().getBlockRenderer(), (ItemInHandRenderer)itemInHandRenderer.get(dispatcher), Minecraft.getInstance().getResourceManager(), Minecraft.getInstance().getEntityModels(), Minecraft.getInstance().font ) ); playerRenderers.put("default", renderer); playerRenderers.put("slim", renderer); System.out.println("Player renderers replaced"); } catch (final Exception e) { throw new RuntimeException("Failed to replace player renderers", e); } }); } private static Field getEntityRenderDispatcherField(final String fieldName) throws NoSuchFieldException { final Field field = EntityRenderDispatcher.class.getDeclaredField(fieldName); field.setAccessible(true); return field; } } But I receive the error before Minecraft Client appears (RuntimeException: Failed to replace player renderers - from ClientRenderers onClientSetup() method - and its cause below): java.lang.IllegalArgumentException: No model for layer anotherlittlepony:earth_pony#main at net.minecraft.client.model.geom.EntityModelSet.bakeLayer(EntityModelSet.java:18) ~[forge-1.20.1-47.4.0_mapped_official_1.20.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.EntityRendererProvider$Context.bakeLayer(EntityRendererProvider.java:69) ~[forge-1.20.1-47.4.0_mapped_official_1.20.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at com.thuggeelya.anotherlittlepony.client.renderer.pony.PonyPlayerRenderer.<init>(PonyPlayerRenderer.java:32) ~[main/:?] {re:classloading} at com.thuggeelya.anotherlittlepony.client.renderer.pony.PonyPlayerWrapperRenderer.<init>(PonyPlayerWrapperRenderer.java:24) ~[main/:?] {re:classloading} at com.thuggeelya.anotherlittlepony.client.renderer.ClientRenderers.lambda$onClientSetup$0(ClientRenderers.java:79) ~[main/:?] {re:classloading} ... 33 more Problem appears when EntityRendererProvider context tries to bakeLayer with my model layer location: new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)); // PonyPlayerRenderer.java:32 public class PonyModel extends PlayerModel<AbstractClientPlayer> { // the model class itself public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( ResourceLocation.fromNamespaceAndPath(MODID, "earth_pony"), "main" ); public PonyModel(final ModelPart root) { super(root, false); } public static LayerDefinition createBodyLayer() { // some CubeListBuilder stuff for model appearance } } Textures PNGs are placed at: resources/assets/[my mod id]/textures/entity. My forge version is 1.20.1. Would appreciate any help.
    • Well, a bit more information about what you're trying to do would be helpful. e.g. why you're trying to use "INVOKE_ASSIGN" instead of "INVOKE". "INVOKE_ASSIGN" calls your code after the "target" is called and its value is stored, if applicable. "INVOKE" calls your code before the target is called. "target" expects a fully qualified name, as per the SpongePowered docs, if that name is going to be remapped (which it will be if your injecting into Minecraft itself and not another mod). For more information on fully qualified names versus canonical names, see the Java specifications. Here's an example of a working "@At" from my own code that targets the "getClosestsVulnerablePlayerToEntity" call inside a mob's logic: @At(value = "INVOKE_ASSIGN", target = "net.minecraft.world.World.getClosestVulnerablePlayerToEntity(Lnet/minecraft/entity/Entity;D)Lnet/minecraft/entity/player/EntityPlayer;") Hope this helps!
    • Ran it one more time just to check, and there's no errors this time on the log??? Log : https://mclo.gs/LnuaAiu I tried allocating more memory to the modpack, around 8000MB and it's still the same; stopping at "LOAD_REGISTRIES". Are some of the mods clashing, maybe? I have no clue what to do LOL
    • Tried removing some biome generation mods and test ran it again, but it's still the same; still not responding as soon as it gets to "LOAD_REGISTRIES". This time with more errors though. Log : https://mclo.gs/uygZzD8 Is there too little memory allocated to the modpack maybe? Can someone help please.    (T.T)💔
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