Ewe Loon Posted October 18, 2014 Share Posted October 18, 2014 build, forge_1.13.0.1180 server running on ubuntu if there are too many (less than 300) entities and a cleien with a slow internet connection trys to connect this error occurs about 200 times per second, flooding memory and causing so much lag that even the console is almost unresponsive [16:02:02] [Netty IO #2/ERROR] [FML/]: NetworkDispatcher exception java.io.IOException: Connection reset by peer at sun.nio.ch.FileDispatcher.writev0(Native Method) ~[?:1.6.0_24] at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:51) ~[?:1.6.0_24] at sun.nio.ch.IOUtil.write(IOUtil.java:182) ~[?:1.6.0_24] at sun.nio.ch.SocketChannelImpl.write0(SocketChannelImpl.java:383) ~[?:1.6.0_24] at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:406) ~[?:1.6.0_24] at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:249) ~[NioSocketChannel.class:?] at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:680) [AbstractChannel$AbstractUnsafe.class:?] at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:266) [AbstractNioChannel$AbstractNioUnsafe.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:488) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [singleThreadEventExecutor$2.class:?] at java.lang.Thread.run(Thread.java:679) [?:1.6.0_24] [16:02:02] [Netty IO #2/ERROR] [FML/]: NetworkDispatcher exception java.io.IOException: Connection reset by peer at sun.nio.ch.FileDispatcher.writev0(Native Method) ~[?:1.6.0_24] at sun.nio.ch.SocketDispatcher.writev(SocketDispatcher.java:51) ~[?:1.6.0_24] at sun.nio.ch.IOUtil.write(IOUtil.java:182) ~[?:1.6.0_24] at sun.nio.ch.SocketChannelImpl.write0(SocketChannelImpl.java:383) ~[?:1.6.0_24] at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:406) ~[?:1.6.0_24] at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:249) ~[NioSocketChannel.class:?] at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:680) [AbstractChannel$AbstractUnsafe.class:?] at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:266) [AbstractNioChannel$AbstractNioUnsafe.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:488) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [singleThreadEventExecutor$2.class:?] at java.lang.Thread.run(Thread.java:679) [?:1.6.0_24] [16:02:02] [Netty IO #2/ERROR] [FML/]: NetworkDispatcher exception this was tested on a server with clients having no mods Note. connecting from lan has no problem just tested with latest recommended build forge server 1.13.2.1230 problem still occurs though error messages didnot appear on the console however the errors are still in logs\fml-server-latest.log Quote Link to comment Share on other sites More sharing options...
LexManos Posted October 18, 2014 Share Posted October 18, 2014 How do you know this is caused by entities. This is caused by the client having bad internet and disconnecting. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon Link to comment Share on other sites More sharing options...
Ewe Loon Posted October 18, 2014 Author Share Posted October 18, 2014 entities do cause it, but might not be the only thing that can I spawned lots of entities (chickens) and the crash occurred every time, killed them off, no crashes spawned lots of cows , and got crashes again It will be something to do with the network traffic they are causing Quote Link to comment Share on other sites More sharing options...
LexManos Posted October 18, 2014 Share Posted October 18, 2014 Well they are obviously going to cause a larger amount of traffic then if there were none there. Which would exacerbate the problem of having a bad connection. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon Link to comment Share on other sites More sharing options...
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