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Posted

i noticed leaves has a method setGraphicsLevel(boolean par1) called on when loadRenderers() is called on. I want my own block to behave similarily, but i don't want to edit base classes, so how can i know when registerRenderers() is called on?

I like collars. XP

  • Author

What I mean is I want it to change rendering when the graphics quality is changed, like how normal trees do it.

I like collars. XP

Yep, and in your rendering function just access the leaves block instance and see what it is set to at the time, seems the most simple way?

  • Author

the problem is that i can't get that method to be called on when the world is re-rendered. I might need to make a render event or something, but that would require base modding.

 

I like collars. XP

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