ryancpexpert Posted October 21, 2014 Posted October 21, 2014 Custom render for my item is not rendering. package me.ryancp.zeldamod.client; import org.lwjgl.opengl.GL11; import cpw.mods.fml.common.FMLCommonHandler; import me.ryancp.zeldamod.ZeldaMod; import me.ryancp.zeldamod.models.Bomb; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.IItemRenderer; public class Render3DItem implements IItemRenderer { protected Bomb bombModel; public Render3DItem() { bombModel = new Bomb(); } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch(type) { case EQUIPPED: { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("zeldamod", "/textures/models/bombModel.png")); bombModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } default: break; } } public Item setUnlocalizedName(String string) { return null; } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: return true; default: return false; } } } package me.ryancp.zeldamod.client; import me.ryancp.zeldamod.CommonProxy; import me.ryancp.zeldamod.KeyHandler; import me.ryancp.zeldamod.ZeldaMod; import me.ryancp.zeldamod.entities.EntityFireRodProjectile; import me.ryancp.zeldamod.entities.EntityIceRodProjectile; import me.ryancp.zeldamod.entities.RenderFireRodProjectile; import me.ryancp.zeldamod.entities.RenderIceRodProjectile; import me.ryancp.zeldamod.gui.GuiEvents; import me.ryancp.zeldamod.gui.ZeldaInvGui; import net.minecraft.client.multiplayer.WorldClient; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.MinecraftForgeClient; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.registry.EntityRegistry; public class ClientProxy extends CommonProxy{ @Override public void registerItemRenders() { MinecraftForgeClient.registerItemRenderer(ZeldaMod.bombs,(IItemRenderer)new Render3DItem()); } @Override public void registerRenders() { super.registerRenders(); EntityRegistry.registerGlobalEntityID(EntityIceRodProjectile.class, "IceProjectile", 1000); RenderingRegistry.registerEntityRenderingHandler(EntityIceRodProjectile.class, new RenderIceRodProjectile()); EntityRegistry.registerGlobalEntityID(EntityFireRodProjectile.class, "FireProjectile", 1001); RenderingRegistry.registerEntityRenderingHandler(EntityFireRodProjectile.class, new RenderFireRodProjectile()); } @Override public void registerHandlers() {} @Override public void registerMessage() { } @Override public void registerKeyBindings() { keyHandler = new KeyHandler(); FMLCommonHandler.instance().bus().register(keyHandler); MinecraftForge.EVENT_BUS.register(new GuiEvents()); } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if (world instanceof WorldClient) { switch (ID) { case ZeldaMod.GUI: return new ZeldaInvGui(player); } } return null; } @Override public World getClientWorld() { return FMLClientHandler.instance().getClient().theWorld; } } package me.ryancp.zeldamod.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class Bomb extends ModelBase { //fields public ModelRenderer BombBlock1; public ModelRenderer BombBlock2; public ModelRenderer BombBlock3; public ModelRenderer BombBlock4; public ModelRenderer BombBlock5; public ModelRenderer BombTop; public ModelRenderer BombBase; public ModelRenderer Shape1; public Bomb() { textureWidth = 64; textureHeight = 32; BombBlock1 = new ModelRenderer(this, 0, 20); BombBlock1.addBox(0F, 0F, 0F, 6, 6, 6); BombBlock1.setRotationPoint(-2F, 0F, -2F); BombBlock1.setTextureSize(64, 32); BombBlock1.mirror = true; setRotation(BombBlock1, 0F, 0F, 0F); BombBlock2 = new ModelRenderer(this, 52, 10); BombBlock2.addBox(0F, 0F, 0F, 1, 4, 4); BombBlock2.setRotationPoint(-3F, 1F, -1F); BombBlock2.setTextureSize(64, 32); BombBlock2.mirror = true; setRotation(BombBlock2, 0F, 0F, 0F); BombBlock3 = new ModelRenderer(this, 52, 0); BombBlock3.addBox(0F, 0F, 0F, 1, 4, 4); BombBlock3.setRotationPoint(4F, 1F, -1F); BombBlock3.setTextureSize(64, 32); BombBlock3.mirror = true; setRotation(BombBlock3, 0F, 0F, 0F); BombBlock4 = new ModelRenderer(this, 40, 0); BombBlock4.addBox(0F, 0F, 0F, 1, 4, 4); BombBlock4.setRotationPoint(-1F, 1F, -2F); BombBlock4.setTextureSize(64, 32); BombBlock4.mirror = true; setRotation(BombBlock4, 0F, 1.570796F, 0F); BombBlock4 = new ModelRenderer(this, 40, 10); BombBlock4.addBox(0F, 0F, 0F, 1, 4, 4); BombBlock4.setRotationPoint(-1F, 1F, 5F); BombBlock4.setTextureSize(64, 32); BombBlock4.mirror = true; setRotation(BombBlock4, 0F, 1.570796F, 0F); BombTop = new ModelRenderer(this, 52, 20); BombTop.addBox(0F, 0F, 0F, 1, 4, 4); BombTop.setRotationPoint(3F, 6F, -1F); BombTop.setTextureSize(64, 32); BombTop.mirror = true; setRotation(BombTop, 0F, 0F, 1.570796F); BombBase = new ModelRenderer(this, 40, 20); BombBase.addBox(0F, 0F, 0F, 1, 4, 4); BombBase.setRotationPoint(3F, -1F, -1F); BombBase.setTextureSize(64, 32); BombBase.mirror = true; setRotation(BombBase, 0F, 0F, 1.570796F); Shape1 = new ModelRenderer(this, 19, 5); Shape1.addBox(0F, 0F, 0F, 1, 3, 1); Shape1.setRotationPoint(0F, -4F, 1F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); BombBlock1.render(f5); BombBlock2.render(f5); BombBlock3.render(f5); BombBlock4.render(f5); BombBlock4.render(f5); BombTop.render(f5); BombBase.render(f5); Shape1.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } } Quote There's 10 types of people in this world; Those that understand binary and those that don't.
Mitchellbrine Posted October 21, 2014 Posted October 21, 2014 You should be rendering it more than just EQUIPPED. The render type you want probably isn't being called. Quote -Mitchellbrine Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible. It may be freaking fucking hard though, but still possible If you create a topic on Modder Support, live by this motto: I don't want your charity, I want your information
ryancpexpert Posted October 21, 2014 Author Posted October 21, 2014 Trying to render it in the player's hand only right now, is the case correct, or is it a different type for it? Quote There's 10 types of people in this world; Those that understand binary and those that don't.
SaoModder Posted October 21, 2014 Posted October 21, 2014 yeah there is quite a lot more involved mate you have just made it render for 3rd person, theres inventory rendering first person item frame (entity item on the ground also gets covered by this) etc ill give you my render class to peek at and see where the rest comes in to play @SideOnly(Side.CLIENT) public class ItemRenderMace implements IItemRenderer { @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case ENTITY: return true; case EQUIPPED: return true; case EQUIPPED_FIRST_PERSON: return true; case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { MaceModel model = new MaceModel(); GL11.glPushMatrix(); if(type == ItemRenderType.EQUIPPED_FIRST_PERSON){ GL11.glTranslatef((float) 0.5F, (float) 5.0F, (float) 0.5F); }else if(type == ItemRenderType.INVENTORY){ GL11.glTranslatef((float) 0.5F, (float) 2.15F, (float) 0.5F); }else if(type == ItemRenderType.EQUIPPED){ GL11.glTranslatef((float) 0.72F, (float) 5.3F, (float) 0.72F); }else if(type == ItemRenderType.ENTITY){ GL11.glTranslatef((float) 0F, (float) 1.6F, (float) 0F); } Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("mcr" , "textures/models/Mace.png")); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); if(type == ItemRenderType.EQUIPPED_FIRST_PERSON){ GL11.glRotatef((1 * 120F), 0.0F, 1.0F, 0.0F); }else if(type == ItemRenderType.EQUIPPED){ GL11.glRotatef(40, 0.0F, 1.0F, 0.0F); }else GL11.glRotatef(0F, 0.0F, 1.0F, 0.0F); if(type == ItemRenderType.EQUIPPED_FIRST_PERSON){ model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.2025F); }else if(type == ItemRenderType.EQUIPPED){ model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.2025F); } else model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0855F); GL11.glPopMatrix(); GL11.glPopMatrix(); } } Quote
ryancpexpert Posted October 21, 2014 Author Posted October 21, 2014 it' still not rendering the model, it is only rendering the normal object. Quote There's 10 types of people in this world; Those that understand binary and those that don't.
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