KaptainWiz Posted October 22, 2014 Posted October 22, 2014 I want to add instant structures to my mod but the code just won't work: package com.kaptainwiz.mykindmod.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class BlockInstantStructure extends Block { Blocks block; public BlockInstantStructure(Material material) { super(material); } public void onBlockPlacedBy(World world, Random random, int x, int y, int z, EntityLivingBase entity, ItemStack itemstack) { super.onBlockPlacedBy(world, x, y, z, entity, itemstack);//Super world.setBlockToAir(x, y, z);//Sets the block to air on the x, y, and z coords from where you placed the block world.setBlock(x, y, z, block.cobblestone);//Sets the block on the x, y, and z coords starting from where you placed the block world.setBlock(x, y+1, z, block.planks, 2, 2); //Sets the block(with set metadata) on the x, y, and z coords from where you placed the block world.setBlock(x+1, y, z+1, block.planks, 2, 2); world.setBlock(x+2, y, z+2, block.planks, 2, 2); world.setBlock(x+3, y, z+3, block.planks, 2, 2); world.setBlock(x+4, y, z+4, block.planks, 2, 2);//This is for birch planks, if you want other planks, search 'Minecraft Block Metadata'in google or find it on the MinecraftWiki } } Here's the registry: public static Block blockInstantStructure; blockInstantStructure = new BlockInstantStructure(Material.anvil).setCreativeTab(SampleTab).setBlockName("Instant").setBlockTextureName("sample:SampleInstant"); GameRegistry.registerBlock(blockInstantStructure, "instant"); This doesn't seem to work when I place the block down.. What now Quote
memcallen Posted October 23, 2014 Posted October 23, 2014 wrong function its @Override public void onBlockPlacedBy(World world,int x,int y,int z,EntityLivingBase entity, ItemStack itemstack){ //code } Also you should do @Override before your functions, because if the function is incorrect, you get an error. Quote The proud(ish) developer of Ancients
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