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Posted

Registering liquid, dimension, biome, and testing it works fine, But when i add something new to my mod, all liquid in world get replaced with other block. Is it because of id changes? Will this issue stay in 1.8?

What i already tried: move registration to pre init, move = new SkyLiquid to init or pre-init, hothing helped

Class where i register liquid:

package code.blocktoolsarmormod.registry;

import net.minecraft.block.Block;
import code.blocktoolsarmormod.world.dimensions.Sky.SkyLiquidFlowing;
import code.blocktoolsarmormod.world.dimensions.Sky.SkyLiquidStill;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

public class LiquidRegistry {

public static Block SkyLiquidStill = new SkyLiquidStill().setBlockName("SkyLiquidStill");
public static Block SkyLiquidFlowing = new SkyLiquidFlowing().setBlockName("SkyLiquidFlowing");

public static void preinit(FMLPreInitializationEvent event)
{ 

}


public static void init(FMLInitializationEvent event)
{ 
	GameRegistry.registerBlock(SkyLiquidStill, "SkyLiquidStill");
	GameRegistry.registerBlock(SkyLiquidFlowing, "SkyLiquidFlowing");
}


public static void postinit(FMLPostInitializationEvent event)
{ 

}
}

Sorry, I misread. Blocks shouldn't get replaced when you ADD blocks to an existing world, only when creating a new world. Are there any messages when you run it with the new blocks in console?

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

  • Author

Yes:

Injecting existing block and item data into this server instance
[10:32:31] [server thread/INFO]: Injecting new block and item data into this server instance.
[10:32:31] [server thread/INFO]: Injected new block/item blocktoolsarmormod:blockA: 184 (init) -> 185 (map).
[10:32:31] [server thread/INFO]: Injected new block/item blocktoolsarmormod:blockA: 184 (init) -> 185 (map).
[10:32:31] [server thread/INFO]: Injected new block/item blocktoolsarmormod:itemB: 4458 (init) -> 4459 (map).

  • Author

Also i found out this: Liquid automatically turns in another block even when placed by me and updated?

Reading through BlockDynamicLiquid and BlockStaticLiquid, if found methods, that are responsible for making in flow, where to detect another state of liquid, getIdFromBlock(this) - 1 is used, its private method, and it cannot be overrided...

 

STUPID MINECRAFT!!!!! JUST BY REGISTERING STILL LIQUID AFTER FLOWING MAKES IT WORK PROPERLY!!! FACEPALM

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