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Featured Replies

Posted

So I keep trying to figure out how to use this infamous tessellator. But I just keep coming up with a clear block. I don't know whats wrong with my code.

 

Can someone please tell me whats wrong?

 

Main:

package io.github.mrnegablox.conquestcore;

import io.github.mrnegablox.conquestcore.blocks.ConquestBanner;
import io.github.mrnegablox.conquestcore.blocks.ModBlocks;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = Main.MODID, name = Main.MODNAME, version = Main.VERSION)
public class Main {



        public static final String MODID = "conquestnega";
        public static final String MODNAME = "Reign and Dominate";
        public static final String VERSION = "1.0.0";
        
        @Instance
        public static Main instance = new Main();
        
        @SidedProxy(clientSide="io.github.mrnegablox.conquestcore.ClientProxy", serverSide="io.github.mrnegablox.conquestcore.ServerProxy")
        public static CommonProxy proxy;
        
        /**
         * Run before anything else. Read your config, create blocks, items, etc, and 
         * register them with the GameRegistry.
         */
        @EventHandler
        public void preInit(FMLPreInitializationEvent e) {
        	ModBlocks.init();

        	
        }
        
        /**
         * Do your mod setup. Build whatever data structures you care about. Register recipes.
         */
        @EventHandler
        public void init(FMLInitializationEvent e) {
        	GameRegistry.registerTileEntity(io.github.mrnegablox.conquestcore.tile.BannerTile.class, "Banner"); 
        	proxy.registerRenderers();
        }
        
        /**
         * Handle interaction with other mods, complete your setup based on this.
         */
        @EventHandler
        public void postInit(FMLPostInitializationEvent e) {
        	
        	
        }
}

 

Blocks:

package io.github.mrnegablox.conquestcore.blocks;

import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.material.Material;

public class ModBlocks {

public static ConquestBanner Banner;

public static final void init() {
	Banner = new ConquestBanner(Material.carpet);
	registerBlocks();
}

private static void registerBlocks() {
	GameRegistry.registerBlock(Banner, "BannerConquest");

}



}

 

Client Proxy:

package io.github.mrnegablox.conquestcore;

import io.github.mrnegablox.conquestcore.render.BannerRender;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;

public class ClientProxy extends CommonProxy {

    @Override
    public void preInit(FMLPreInitializationEvent e) {
        super.preInit(e);
        
    }
    
    public void registerTESR(){
    	ClientRegistry.bindTileEntitySpecialRenderer(io.github.mrnegablox.conquestcore.tile.BannerTile.class, new BannerRender());
    }

    @Override
    public void init(FMLInitializationEvent e) {
    	
        super.init(e);
    }

    @Override
    public void postInit(FMLPostInitializationEvent e) {
        super.postInit(e);
    }

}


 

Block:

package io.github.mrnegablox.conquestcore.blocks;

import io.github.mrnegablox.conquestcore.Main;
import io.github.mrnegablox.conquestcore.tile.BannerTile;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class ConquestBanner extends Block{

public String ItemName = "Banner";

protected ConquestBanner(Material p_i45394_1_) {
	super(Material.carpet);
	this.setBlockName(ItemName);
	this.setCreativeTab(CreativeTabs.tabMisc);
	this.setBlockTextureName(Main.MODID + ":Banner");
}




public TileEntity createTileEntity(World world, int metadata)
{
   return new BannerTile();
}
    
    //You don't want the normal render type, or it wont render properly.
    @Override
    public int getRenderType() {
            return -1;
    }
    
    //It's not an opaque cube, so you need this.
    @Override
    public boolean isOpaqueCube() {
            return false;
    }
    
    //It's not a normal block, so you need this too.
    public boolean renderAsNormalBlock() {
            return false;
    }
    
}



 

Render

package io.github.mrnegablox.conquestcore.render;

import org.lwjgl.opengl.GL11;

import io.github.mrnegablox.conquestcore.Main;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

public class BannerRender extends TileEntitySpecialRenderer{

TextureManager render = Minecraft.getMinecraft().renderEngine;
ResourceLocation texture;

public BannerRender(){
	texture = new ResourceLocation("conquestnega", "tutorialBlock");
}

@Override
public void renderTileEntityAt(TileEntity p_147500_1_, double x,
		double y, double z, float scale) {
	this.bindTexture(TextureMap.locationBlocksTexture);
	Tessellator tessellator = Tessellator.instance;
    GL11.glPushMatrix();
    GL11.glTranslated(x, y, z); // +1 so that our "drawing" appears 1 block over our block (to get a better view)
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV(0, 0, 0, 0, 0);
    tessellator.addVertexWithUV(0, 1, 0, 0, 1);
    tessellator.addVertexWithUV(1, 1, 0, 1, 1);
    tessellator.addVertexWithUV(1, 0, 0, 1, 0);

    tessellator.addVertexWithUV(0, 0, 0, 0, 0);
    tessellator.addVertexWithUV(1, 0, 0, 1, 0);
    tessellator.addVertexWithUV(1, 1, 0, 1, 1);
    tessellator.addVertexWithUV(0, 1, 0, 0, 1);

    tessellator.draw();
    GL11.glPopMatrix();
	 }
}






 

Tile

package io.github.mrnegablox.conquestcore.tile;

import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;

public class BannerTile extends TileEntity{

public String OwnerName;

public void writetoNBT(NBTTagCompound par1){
	super.writeToNBT(par1);
	par1.setString("OwnerName", OwnerName);
}

public void readfromNBT(NBTTagCompound par1)
{
	super.readFromNBT(par1);
	this.OwnerName = par1.getString("OwnerName");		
}

}

 

Thank you in Advance!

Hi

 

Try putting System.out.println("render called"); into your renderTileEntityAt.

 

That will show you whether your rendering code has a problem or whether you just haven't registered the TileEntity & Renderer properly.

 

-TGG

  • Author

I still can't figure out whats wrong! Ive tried everything that could register a tile entity and its renderer, and I still get a clear block!

  • Author

Main:

package io.github.mrnegablox.conquestcore;

import io.github.mrnegablox.conquestcore.blocks.ModBlocks;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = Main.MODID, name = Main.MODNAME, version = Main.VERSION)
public class Main {



        public static final String MODID = "conquestnega";
        public static final String MODNAME = "Reign and Dominate";
        public static final String VERSION = "1.0.0";
        
        @Instance
        public static Main instance = new Main();
        
        @SidedProxy(clientSide="io.github.mrnegablox.conquestcore.ClientProxy", serverSide="io.github.mrnegablox.conquestcore.ServerProxy")
        public static CommonProxy proxy;
        
        /**
         * Run before anything else. Read your config, create blocks, items, etc, and 
         * register them with the GameRegistry.
         */
        @EventHandler
        public void preInit(FMLPreInitializationEvent e) {
        	ModBlocks.init();

        	
        }
        
        /**
         * Do your mod setup. Build whatever data structures you care about. Register recipes.
         */
        @EventHandler
        public void init(FMLInitializationEvent e) {
        	io.github.mrnegablox.conquestcore.CommonProxy.registerRenderThings();
            GameRegistry.registerTileEntity(io.github.mrnegablox.conquestcore.tile.BannerTile.class, "tileEntityBanner");
        }
        
        /**
         * Handle interaction with other mods, complete your setup based on this.
         */
        @EventHandler
        public void postInit(FMLPostInitializationEvent e) {
        	
        	
        }
}

 

Common Proxy:

package io.github.mrnegablox.conquestcore;

import io.github.mrnegablox.conquestcore.render.BannerRender;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;



public class CommonProxy {

public static void registerRenderThings(){
	ClientRegistry.bindTileEntitySpecialRenderer(io.github.mrnegablox.conquestcore.tile.BannerTile.class, new BannerRender());
}

    public void preInit(FMLPreInitializationEvent e) {
    	
    }

    public void init(FMLInitializationEvent e) {

    }

    public void postInit(FMLPostInitializationEvent e) {

    }
}

 

Client Proxy:

package io.github.mrnegablox.conquestcore;

import io.github.mrnegablox.conquestcore.render.BannerRender;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;

public class ClientProxy extends CommonProxy {

    @Override
    public void preInit(FMLPreInitializationEvent e) {
        super.preInit(e);
        
    }
   
    public static void registerRenderThings() {
        ClientRegistry.bindTileEntitySpecialRenderer(io.github.mrnegablox.conquestcore.tile.BannerTile.class, new BannerRender());
}

    @Override
    public void init(FMLInitializationEvent e) {
    	
        super.init(e);
    }

    @Override
    public void postInit(FMLPostInitializationEvent e) {
        super.postInit(e);
    }

}


 

Block:

package io.github.mrnegablox.conquestcore.blocks;

import io.github.mrnegablox.conquestcore.Main;
import io.github.mrnegablox.conquestcore.tile.BannerTile;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class ConquestBanner extends Block{

public String ItemName = "Banner";

protected ConquestBanner(Material p_i45394_1_) {
	super(Material.carpet);
	this.setBlockName(ItemName);
	this.setCreativeTab(CreativeTabs.tabMisc);
	this.setBlockTextureName(Main.MODID + ":tutorialBlock");
}




public TileEntity createTileEntity(World world, int metadata)
{
   return new BannerTile();
}
    
    //You don't want the normal render type, or it wont render properly.
   @Override
    public int getRenderType() {
            return -1;
    }
   
    //It's not an opaque cube, so you need this.
    @Override
    public boolean isOpaqueCube() {
            return false;
    }
    
    //It's not a normal block, so you need this too.
    public boolean renderAsNormalBlock() {
            return false;
    }
    
}



 

RenderClass:

package io.github.mrnegablox.conquestcore.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

public class BannerRender extends TileEntitySpecialRenderer{

TextureManager render = Minecraft.getMinecraft().renderEngine;
ResourceLocation texture;

public BannerRender(){
	texture = new ResourceLocation("conquestnega", "tutorialBlock");
}
@Override
public void renderTileEntityAt(TileEntity tile, double x,
		double y, double z, float scale) {
	System.out.print("Renderout");
	Minecraft.getMinecraft().renderEngine.bindTexture(texture);
	Tessellator tessellator = Tessellator.instance;
    GL11.glPushMatrix();
    GL11.glTranslated(x, y, z); // +1 so that our "drawing" appears 1 block over our block (to get a better view)
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV(0, 0, 0, 0, 0);
    tessellator.addVertexWithUV(0, 1, 0, 0, 1);
    tessellator.addVertexWithUV(1, 1, 0, 1, 1);
    tessellator.addVertexWithUV(1, 0, 0, 1, 0);

    tessellator.addVertexWithUV(0, 0, 0, 0, 0);
    tessellator.addVertexWithUV(1, 0, 0, 1, 0);
    tessellator.addVertexWithUV(1, 1, 0, 1, 1);
    tessellator.addVertexWithUV(0, 1, 0, 0, 1);

    tessellator.draw();
    GL11.glPopMatrix();
    
	 }
}






 

Tile:

package io.github.mrnegablox.conquestcore.tile;

import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;

public class BannerTile extends TileEntity{

//public String OwnerName;

/**public void writetoNBT(NBTTagCompound par1){
	super.writeToNBT(par1);
	par1.setString("OwnerName", OwnerName);
}

public void readfromNBT(NBTTagCompound par1)
{
	super.readFromNBT(par1);
	this.OwnerName = par1.getString("OwnerName");		
} **/

}

You don't understand (from what i can see in te code) the use of proxies. Go look up a tutorial on how to use proxies.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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