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Posted

//any ideas?

 

 

package com.kingz101.blocks;

 

import java.util.Random;

 

import com.kingz101.item.MItems;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.item.Item;

 

public class SO extends Block {

 

public SO(Material p_i45394_1_) {

super(p_i45394_1_);

setHarvestLevel("Pickaxe", 3);

setHardness(3.0F);

}

 

public int quantityDropped(Random rand) {

return 3;

}

 

 

public Item getItemDropped(int i, Random rand, int j) {

return MItems.S;

}

 

}

 

Posted

You mean the block won't drop the item when broken? Post where you register the item. And why does your code look so... obfuscated?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Posted

Yeah won't drop when broken

 

import com.kingz101.armor.Marmor;

import com.kingz101.blocks.MBlocks;

import com.kingz101.item.MItems;

import com.kingz101.lib.RefStrings;

import com.kingz101.ore.Ore;

 

 

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

 

@Mod(modid = RefStrings.MODID , name = RefStrings.NAME , version = RefStrings.VERSION)

public class MainRegistry {

 

@SidedProxy(clientSide = RefStrings.CLIENTSIDE , serverSide = RefStrings.SERVERSIDE)

public static ServerProxy proxy;

 

@EventHandler

public static void PreLoad(FMLPreInitializationEvent PreEvent) {

MItems.mainRegistry();

MBlocks.mainRegistry();

Ore.mainRegistry();

CraftingManager.mainRegistry();

proxy.registerRenderInfo () ;

}

@EventHandler

public static void load(FMLInitializationEvent event) {

 

}

@EventHandler

public static void PostLoad(FMLPostInitializationEvent PostEvent) {

 

}

}

-----------------------------------------------------------------------------------------------------------------------------

 

package com.kingz101.item;

 

import com.kingz101.MCreativeTabs.tab;

import com.kingz101.lib.RefStrings;

 

import cpw.mods.fml.common.registry.GameRegistry;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

 

public class MItems {

 

public static void mainRegistry() {

initalizeItem();

registerItem();

}

 

public static Item SM , SW , PS , HE , HF , S;

 

public static void initalizeItem() {

SM = new Item().setUnlocalizedName("SM").setCreativeTab(tab.tab).setTextureName(RefStrings.MODID + ":SM");

SW = new Item().setUnlocalizedName("SW").setCreativeTab(tab.tab).setTextureName(RefStrings.MODID + ":SW");

PS = new Item().setUnlocalizedName("PS").setCreativeTab(tab.tab).setTextureName(RefStrings.MODID + ":PS");

HE = new Item().setUnlocalizedName("HE").setCreativeTab(tab.tab).setTextureName(RefStrings.MODID + ":HE");

HF = new Item().setUnlocalizedName("HF").setCreativeTab(tab.tab).setTextureName(RefStrings.MODID + ":HF");

S = new Item().setUnlocalizedName("S").setCreativeTab(tab.tab).setTextureName(RefStrings.MODID + ":S");

}

 

public static void registerItem() {

GameRegistry.registerItem(SM, SM.getUnlocalizedName());

GameRegistry.registerItem(SW, SW.getUnlocalizedName());

GameRegistry.registerItem(PS, PS.getUnlocalizedName());

GameRegistry.registerItem(HE, HE.getUnlocalizedName());

GameRegistry.registerItem(HF, HF.getUnlocalizedName());

GameRegistry.registerItem(S, S.getUnlocalizedName());

}

 

}

Posted

add @Override in front of that method

   Override
   public Item getItemDropped(int i, Random rand, int j) {
      return MItems.S;
   }

if you get an error you are probably importing wrong

 

Edit: There are different Random classes, make sure you import java.util.Random

and not scala.util.Random

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