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Posted

Hi

 

I'm updating Mo'Creatures. Some of my creatures do mountEntity(entityplayer), like the bunnies and birds. So when the player right clicks on the entity, the entity mounts the player.

 

However with the new code I've noticed that the interact method seems to be called twice, I'm assuming once for client and once for server. So when the player interacts with these creatures, they mount and then rapidly unmount the player. Any ideas for workarounds?

 

@Override
public boolean interact(EntityPlayer entityplayer)
{

	if (this.riddenByEntity == null)
	{
		mountEntity(entityplayer);
	}
	return true;
}

 

Posted

Have you tried this?

 

@Override
public boolean interact(EntityPlayer entityplayer)
{
 if(entityplayer.worldObj.isRemote)
 {
	 if (this.riddenByEntity == null)
	 {
		 mountEntity(entityplayer);
	 }
 }
 return true;
}

 

isRemote should stop it happening on the side it doesn't need to. Not sure if it'll work, but it's worth a shot.

Posted

Or you could try using

@SideOnly(Side="CLIENT")
@Override
public boolean interact(EntityPlayer entityplayer)
{
  
  if (this.riddenByEntity == null)
  {
   mountEntity(entityplayer);
  }
  return true;
}

Or you could check which side you're on using

@Override
public boolean interact(EntityPlayer entityplayer)
{
  if (FMLCommonHandler.getEffectiveSide() == Side.CLIENT) {
   if (this.riddenByEntity == null)
   {
    mountEntity(entityplayer);
   }
   return true;
}
}

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

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Posted

Thanks for your help...  However I'm still stuck.

 

@vroominator

didn't work :(

 

@keepcalm

using this:

if (FMLCommonHandler.getEffectiveSide() == Side.CLIENT)

 

gives me the following error message, so it doesn't compile

Cannot make a static reference to the non-static method getEffectiveSide() from the type FMLCommonHandler

 

 

also using

@SideOnly(Side="CLIENT")

gives me the following error:

The annotation @SideOnly must define the attribute value

 

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