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Posted

I have a lot of buttons on my gui, but a quater of them wont show up, here is my Gui Class

 

package com.bugzoo.FinancialMod;

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;



public class ATMPinGUI extends GuiContainer{
public final int xSizeBackground1 = 232;
public final int ySizeBackground1 = 240;


public final int guiX = (this.width - xSizeBackground1) / 2;
public final int guiY = (this.height - xSizeBackground1) / 2;

public ResourceLocation background1 = new ResourceLocation("financialmod", "textures/gui/ATM.png");


public ATMPinGUI(InventoryPlayer player, TileEntityATM atm){
	super(new ContainerATM(player, atm));
}


public void initGui(){

}

public void actionPerformed(GuiButton guibutton){

	}


public boolean doesGuiPauseGame(){
	return false;
}

public void drawScreen(int i, int j, float f){
	buttonList.clear();
	buttonList.add(new ATMButton(1, guiLeft + 171, guiTop + 109, 24, 15, "7")); // 7
    	buttonList.add(new ATMButton(2, guiLeft + 203, guiTop + 109, 24, 15, "8")); // 8
    	buttonList.add(new ATMButton(3, guiLeft + 235, guiTop + 109, 24, 15, "9")); // 9
    	buttonList.add(new ATMRedButton(4, guiLeft + 271, guiTop + 109, 24, 15, "")); // Cancel
    	buttonList.add(new ATMButton(5, guiLeft + 171, guiTop + 133, 24, 15, "4")); // 4
    	buttonList.add(new ATMButton(6, guiLeft + 203, guiTop + 133, 24, 15, "5")); // 5
    	buttonList.add(new ATMButton(7, guiLeft + 235, guiTop + 133, 24, 15, "6")); // 6
    	buttonList.add(new ATMYellowButton(8, guiLeft + 271, guiTop + 133, 24, 15, "")); // Clear
    	buttonList.add(new ATMButton(9, guiLeft + 171, guiTop + 157, 24, 15, "1")); // 1
    	buttonList.add(new ATMButton(10, guiLeft + 203, guiTop + 157, 24, 15, "2")); // 2
    	buttonList.add(new ATMButton(11, guiLeft + 235, guiTop + 157, 24, 15, "3")); // 3
    	buttonList.add(new ATMConfirmButton(12, guiLeft + 271, guiTop + 157, 24, 15, "")); // Confirm
    	buttonList.add(new ATMButton(13, guiLeft + 203, guiTop + 181, 24, 15, "0")); // 0

    	buttonList.add(new ATMLeftButton(14, guiLeft + 130, guiTop + 23, 24, 15, "")); //Top-Left
    	buttonList.add(new ATMLeftButton(15, guiLeft + 130, guiTop + 50, 24, 15, "")); //Mid-Upper Left
    	buttonList.add(new ATMLeftButton(16, guiLeft + 130, guiTop + 77, 24, 15, "")); //Mid-Lower Left
    	buttonList.add(new ATMLeftButton(17, guiLeft + 130, guiTop + 104, 24, 15, "")); //Bottom Left
    	
    	buttonList.add(new ATMRightButton(18, guiLeft + 282, guiTop + 23, 24, 15, "")); //Top-Right
    	buttonList.add(new ATMRightButton(19, guiLeft + 282, guiTop + 50, 24, 15, "")); //Mid-Upper Right
    	buttonList.add(new ATMRightButton(20, guiLeft + 282, guiTop + 77, 24, 15, "")); //Mid-Lower Right
    	buttonList.add(new ATMRightButton(21, guiLeft + 282, guiTop + 104, 24, 15, "")); //Bottom Right

	//Background Texture
	GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.getTextureManager().bindTexture(background1);
        int k1 = (this.width - this.xSizeBackground1) / 2;
        int l1 = (this.height - this.ySizeBackground1) / 2;
        this.drawTexturedModalRect(k1, l1, 0, 0, this.xSizeBackground1, this.ySizeBackground1);
        
        super.drawScreen(i, j, f); 
}


@Override
protected void drawGuiContainerBackgroundLayer(float p_146976_1_,
		int p_146976_2_, int p_146976_3_) {


}
}

 

 

Posted

Why are you adding buttons EVERY TICK??? Move those calls to

buttonList.add(*);

to

initGui()

and see if that makes a difference.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Why are you adding buttons EVERY TICK??? Move those calls to

buttonList.add(*);

to

initGui()

and see if that makes a difference.

 

I already had it inn InitGui, I just moved it over to the draw screen method for testing purposes. That didn't change anything

Posted

Can i see your Button class's please? I do know in fact there is no limit on buttons cause i've made a gui with 50+ buttons on it.

 

I checked the button class and couldnt see anything wrong with it, but I decided to rewrite the whole thing and now it works

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