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Posted

I have been trying to modify the drops of vanilla mobs, and I'm running into some difficulty.

The approach I am taking is to intercept LivingDropsEvent and then append my drops to the ArrayList there.

 

I know the drops ArrayList is event.drops, but it is a list of EntityItem objects.

 

The constructor for this takes a World as an argument. Is there a way to construct one from an ItemStack?

 

Use ev.entity.worldObj, assuming ev is the name of your event within your method.

You Only Live Once, So Win At Golf.

Sorry for my English, I'm American.

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