GigaNova Posted October 3, 2012 Posted October 3, 2012 I'm having a minor problem I can't solve and I've got no matches on google so far. I'm having a block that spreads, consisting out of this code in my Block.class: public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (par1World.getBlockLightValue(par2, par3 + 1, par4) < 4 && Block.lightOpacity[par1World.getBlockId(par2, par3 + 1, par4)] > 2) { par1World.setBlockWithNotify(par2, par3, par4, Mod.ModBlock..blockID); } else if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 1) { for (int var6 = 0; var6 < 46; ++var6) { int var7 = par2 + par5Random.nextInt(10) - 1; int var8 = par3 + par5Random.nextInt(10) - 3; int var9 = par4 + par5Random.nextInt(10) - 1; int var10 = par1World.getBlockId(var7, var8 + 1, var9); if (par1World.getBlockId(var7, var8, var9) == Mod.ModBlock.blockID) { par1World.setBlockWithNotify(var7, var8, var9,mod_Mod.ModBlock.blockID); } else if (par1World.getBlockId(var7, var8, var9) == Mod.ModBlock.blockID) { par1World.setBlockWithNotify(var7, var8, var9,mod_Mod.ModBlock.blockID); } } } } } Its spreads all the ways except up, wich is what I need. Is there a possible way of doing this? Quote
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