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Posted

when I hit one of my mobs the respective method

 

public boolean attackEntityFrom(DamageSource damageSource, int tmpNaturalArmorRating)
{
   // ... doing some stuff, mostly checking if I want to allow the damage to the entity ...
   boolean check = super.attackEntityFrom(damageSource, tmpNaturalArmorRating);

   // checking side and doing some debug printout of the current damage

   return check;
}

 

will be called three times ...

- first on the client without any accounted damage (entities health at max)

- then on the server with the health reduced by the suffered damage

- last one once more on the client and again without any damage

 

what do I have to do to get the applied damage synchronised between client and server???

running minecraft on Mac OS X - Sierra --- creating code since 1986 ... --- मेरा दिल भारतवासी है!

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Posted

You would have to syncronize it yourself, entity health is not synced between client and server by default.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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