Posted November 11, 201410 yr Hey all, I'm new to modding in minecraft, and have started following the tutorials at orangetutorial.com to get started with some basics. Originally, I started using eclipse since I have used it before, and got about as far as making a basic, barebones mod. About all I had changed on my own was fiddle with the mcmod.info file, and the changes were there when I launched minecraft through eclipse. But after seeing some videos I decided I wanted to give Intellij a try. I got things set up and made sure things could compile and run, then continued on with the tutorials which went into adding a block to minecraft, and giving it a texture and a name. After adding the code described in the tutorial and running minecraft, the block was added, but still with an unlocalized name and no texture, though my texture file and lang file were where they needed to be, and were being put into the proper place in the build directory. At this point I also noticed that the changes I made to the mcmod.info file were also not being recognized. Out of curiosity, I tried compiling a jar with gradlew build and dropping it into the mods folder like I would any mod, outside the dev environment. Done this way, the block had a name and texture, and I could see my mcmod.info changes, so it seems that minecraft in the dev environment isn't able to read in resources properly. Does anyone know how to fix this? Thanks!
November 11, 201410 yr Author the en_US.lang file is in src\main\resources\assets\tutorialorange\lang and the texture is in src\resources\assets\tutorialorange\blocks (tutorialorange is the mod id). IntelliJ was setup by running gradlew setupDecompWorkspace --refresh-dependencies, importing the build.gradle file into IntelliJ as a project, and then running gradlew gIR to set up the run commands.
November 11, 201410 yr Author Yes, it is. That was set up automatically when the module was generated.
November 11, 201410 yr Author I know, right? I can see in the forge logs that it recurses through the resource folder while looking for mods, and it does say it found an mcmod.info file. At that point tutorialorange was already identified as a mod. Would that influence anything, with them being read at different times? ...Kind of running out of ideas
November 11, 201410 yr Author I see... I noticed that in the build folder, the classes are in classes\main\<rest of file path> and resources are in resources\main\<rest of file path>. Compared to the jar file from gradlew build, where the classes\main and resources\main parts of those file paths are not present (meaning, there is the contents of classes\main and resources\main together in the jar). Could those extra folders in the build folder be keeping the mod from reading the resources properly?
November 11, 201410 yr Author Got it. Sorry for my noob suggestions >.> Been trying to get this working all day, and haven't found any answers anywhere.
November 12, 201410 yr Author Gah. Well thanks anyways. Whenever I try to do something new with computers, I seem to be plagued by weird problems like this Do you know how forge knows where to look for the mod's assets? Maybe it's looking for them in the wrong place, and I need to configure it to look in the correct place?
November 12, 201410 yr Can I see the latest log and the Constants class? (Please use http://gist.github.com or any other pastebin) Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
November 12, 201410 yr Author Constants class is here: https://gist.github.com/anonymous/446017088f130204e382 fml-client-latest.log is here: https://gist.github.com/anonymous/247c2769ee21f9b6e31f latest.log is here: https://gist.github.com/anonymous/639403eea673e0b2c0d6 Why are the forge logs split up like that anyways? I don't remember it doing that before...
November 12, 201410 yr Author Yeah, I did think of that. Sadly, when I tried it JDK 7 didn't work either...
November 12, 201410 yr Author fml-client-latest.log: https://gist.github.com/anonymous/6eac78b92971155a3a18 latest.log: https://gist.github.com/anonymous/ba582b76634e67d3dcea
November 12, 201410 yr Author I think all the code and names are correct, since the jar file from gradlew build works with no problems.
November 16, 201410 yr Author I spent a while messing the the debugger to see how FML is loading the mod and it's resources. I was able to find out that it loads the mod with directory build/classes, which is fine...but then when loading resource packs in which to find textures, the same mod location is added as a resource path. Though both build/classes and build/resources are in the classpath, build/resources is never used because no mods were found in it, while build/classes is used as the resource path because it is the mod's class path. This would explain why compiling to a .jar works, because then the class path and resource path are the same. To test, I copied my resources to the build/classes folder, and it worked. How to fix this, though, I have no clue >.>
November 16, 201410 yr And this is why eclipse is better (I guess just personal preference, but seems to have more features and support) why did you switch?
November 16, 201410 yr Author Aside from just wanting to try something new, I was also having difficulty getting the code completion in Eclipse to work the way I wanted it to. In IntelliJ it's working perfectly but otherwise no particular reason. Yes Eclipse does have lots of features, but I never really used any of them that IntelliJ doesn't have. I actually like the less feature-cluttered workspace lol
November 16, 201410 yr Author After looking more closely at why it works in Eclipse, I noticed that Eclipse puts everything into a bin folder, both compiled classes and resources. This would make the class path and resource path the same, and so it works properly. So I guess now the question is, how can I set up IntelliJ to put classes and resources in the same directory?
November 16, 201410 yr Most of this is beyond my current knowledge so this may be a stupid question but i noticed toy setup your workspace in a way i am not familiar with. the en_US.lang file is in src\main\resources\assets\tutorialorange\lang and the texture is in src\resources\assets\tutorialorange\blocks (tutorialorange is the mod id). IntelliJ was setup by running gradlew setupDecompWorkspace --refresh-dependencies, importing the build.gradle file into IntelliJ as a project, and then running gradlew gIR to set up the run commands. Have you tried creating a fresh workspace and using gradlew setupDecompWorkspace gradlew idea I am the author of Draconic Evolution
November 16, 201410 yr Use diesieben07's tutorial for setting up Forge with IntelliJ. Tutorial found in the tutorials section. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
November 18, 201410 yr Author Well I figured it out. I knew I must have been missing something obvious, and I was...IntelliJ 14 places resources in it's own resource folder, while IntelliJ 13 places them in the classes folder. No tutorials I've seen mentioned a version, but I saw from screenshots that 13 was being used. I had just gone ahead and grabbed the latest though, and apart from the screen displayed when no projects are open, they look almost identical, so it took a while to notice. So yeah, fixed
November 25, 201410 yr Well I figured it out. I knew I must have been missing something obvious, and I was...IntelliJ 14 places resources in it's own resource folder, while IntelliJ 13 places them in the classes folder. No tutorials I've seen mentioned a version, but I saw from screenshots that 13 was being used. I had just gone ahead and grabbed the latest though, and apart from the screen displayed when no projects are open, they look almost identical, so it took a while to notice. So yeah, fixed Very nice find! Did you solve it without downgrading to IntelliJ 13 or is downgrading necessary to fix this problem?
November 25, 201410 yr Well I figured it out. I knew I must have been missing something obvious, and I was...IntelliJ 14 places resources in it's own resource folder, while IntelliJ 13 places them in the classes folder. No tutorials I've seen mentioned a version, but I saw from screenshots that 13 was being used. I had just gone ahead and grabbed the latest though, and apart from the screen displayed when no projects are open, they look almost identical, so it took a while to notice. So yeah, fixed Very nice find! Did you solve it without downgrading to IntelliJ 13 or is downgrading necessary to fix this problem? This bloke came up with a fix http://www.minecraftforge.net/forum/index.php/topic,25429.msg129629.html#msg129629 Well I figured it out. I knew I must have been missing something obvious, You've got a funny definition of "obvious" I must say -TGG
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