Posted November 11, 201410 yr So, i'm building a Portal Gun mod as exercise. The problem is that when i build the mod with gradlew build, my Assets folder get renamed in "portalGunModID", and i checked that the name of the assets package should be "portalgunmodid". This makes my textures not load, so each time i make a new build i have to open the Jar with winrar and manually rename every time the folder. What could be the problem? If needed here are the sources on GitHub: https://github.com/Crax97/PortalGunModMinecraft/tree/master/src/main
November 12, 201410 yr Author Windows can be a little tricky with upper/lowercase in filenames. Rename the folder to something completely different and then rename it to the correct lowercase version. I Just noticed that even if i rename the assets folder and i build the sources (I renamed it "potato") the "PortalGunModID" folder gets created anyway with the same assets
November 12, 201410 yr The only thing I can think of is your build.gradle is being weird, but I don't see anything wrong with it. buildscript { repositories { mavenCentral() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } maven { name = "sonatype" url = "https://oss.sonatype.org/content/repositories/snapshots/" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT' } } apply plugin: 'forge' version = "version" group= "com.yourname.modid" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "Modname" sourceSets { main { java { srcDirs = ["$projectDir/src/java"] } resources { srcDirs = ["$projectDir/src/resources"] } } } minecraft { version = "1.7.10-10.13.0.1180" runDir = "eclipse/assets" } processResources { // this will ensure that this task is redone when the versions change. inputs.property "version", project.version inputs.property "mcversion", project.minecraft.version // replace stuff in mcmod.info, nothing else from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' // replace version and mcversion expand 'version':project.version, 'mcversion':project.minecraft.version } // copy everything else, thats not the mcmod.info from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } } Taken from Bedrock Miners Gradle tutorial. If you see anything that you don't have or see anything that looks too different from there, that might be the problem. Beyond that I have no clue. As diesieben07 said. Strange.
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