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Posted

So, i'm building a Portal Gun mod as exercise.

The problem is that when i build the mod with gradlew build, my Assets folder get renamed in "portalGunModID", and i checked that the name of the assets package should be "portalgunmodid". This makes my textures not load, so each time i make a new build i have to open the Jar with winrar and manually rename every time the folder.

What could be the problem? If needed here are the sources on GitHub: https://github.com/Crax97/PortalGunModMinecraft/tree/master/src/main

  • Author

Windows can be a little tricky with upper/lowercase in filenames. Rename the folder to something completely different and then rename it to the correct lowercase version.

 

I Just noticed that even if i rename the assets folder and i build the sources (I renamed it "potato") the "PortalGunModID" folder gets created anyway with the same assets

The only thing I can think of is your build.gradle is being weird, but I don't see anything wrong with it.

 

 

 

buildscript {
    repositories {
        mavenCentral()
        maven {
            name = "forge"
            url = "http://files.minecraftforge.net/maven"
        }
        maven {
            name = "sonatype"
            url = "https://oss.sonatype.org/content/repositories/snapshots/"
        }
    }
    dependencies {
        classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
    }
}

apply plugin: 'forge'

version = "version"
group= "com.yourname.modid" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "Modname"

sourceSets {
    main {
        java { srcDirs = ["$projectDir/src/java"] }
                resources { srcDirs = ["$projectDir/src/resources"] }
    }
}

minecraft {
    version = "1.7.10-10.13.0.1180"
    runDir = "eclipse/assets"
}

processResources
{
    // this will ensure that this task is redone when the versions change.
    inputs.property "version", project.version
    inputs.property "mcversion", project.minecraft.version

    // replace stuff in mcmod.info, nothing else
    from(sourceSets.main.resources.srcDirs) {
        include 'mcmod.info'
                
        // replace version and mcversion
        expand 'version':project.version, 'mcversion':project.minecraft.version
    }
        
    // copy everything else, thats not the mcmod.info
    from(sourceSets.main.resources.srcDirs) {
        exclude 'mcmod.info'
    }
}

Taken from Bedrock Miners Gradle tutorial.

 

 

 

If you see anything that you don't have or see anything that looks too different from there, that might be the problem. Beyond that I have no clue. As diesieben07 said. Strange.

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