Posted November 16, 201410 yr I want to find a way that when a player triggers a certain action it causes pigmen in a range..I've got all that handled I just was wondering how to find a way to make the pigmen attack. I've looked around EntityPigZombie and found a "becomeAngryAt" method, but this is private...any other alternitives? Any help is appreciated ~Shaun O'Neill View my website at -> http://www.xelitexirish.com/ You can nearly always contact me on my twitter (XeliteXirish)
November 16, 201410 yr You could simply use Reflection and method.setAccessible(true); Then you can access it from any action you want. This probably would be the clearest way. About handling action - you scan for entities around like in attackEntityFrom() 1.7.10 is no longer supported by forge, you are on your own.
November 17, 201410 yr I did something similar with my mod at the time i didnt know how to use reflection and in fact i may switch to that but this is what i came up with. It just make them angry at the player it just makes them angry so they will attack any nearby players. EntityPlayer player = event.entityPlayer; List list = world.getEntitiesWithinAABB(EntityPigZombie.class, AxisAlignedBB.getBoundingBox(player.posX - 32, player.posY - 32, player.posZ - 32, player.posX + 32, player.posY + 32, player.posZ + 32)); EntityZombie entityAtPlayer = new EntityPigZombie(world); entityAtPlayer.setPosition(player.posX, player.posY, player.posZ); boolean flag = false; for (int i = 0; i < list.size(); ++i) { Entity entity1 = (Entity) list.get(i); if (entity1 instanceof EntityPigZombie) { EntityPigZombie entitypigzombie = (EntityPigZombie) entity1; NBTTagCompound compound = new NBTTagCompound(); entitypigzombie.writeEntityToNBT(compound); compound.setShort("Anger", (short) 1000); entitypigzombie.readEntityFromNBT(compound); } } I could probably have used a for each loop instead of that foe loop. I am the author of Draconic Evolution
November 17, 201410 yr You should use Reflection instead, it will have way less overhead than that NBT hack. Agreed i was just putting that out there. While on the topic of reflection i have quick question. I know that in order for reflection to work in both the compiled mod and your IDE you need to give it 2 strings both the obfuscated and de-obfuscated name of the variable you are changing but in every example i have seen there is a third usually a single letter. What is that for? I am the author of Draconic Evolution
November 17, 201410 yr Author Thanks I actually have similer code to brandon3055, I had taught about using the NBT compound method but decided not too. I have never actually used reflection before so I'm going to look into it, thanks though (If you know any good documentation/tutorials on reflection it'd be nice) ~Shaun View my website at -> http://www.xelitexirish.com/ You can nearly always contact me on my twitter (XeliteXirish)
November 17, 201410 yr I dont know of any but its so simple you really shouldnt need one. Here is an example from my mod that sets a private value in an instance of EntityLivingBase ReflectionHelper.setPrivateValue(EntityLivingBase.class, mob, 60, new String[]{"recentlyHit", "field_70718_bc"}); The parameters are: The class that contains the field (must be the actual class not an extension) (is extension the rite word?) mob is the entity 60 is the value i am setting The two strings are the de obfuscated and obfuscated names of the field. You can find a list of all MCP name conversions in C:\Users\[username]\.gradle\caches\minecraft\de\oceanlabs\mcp\mcp_snapshot_nodoc\20140930\fields.txt I am the author of Draconic Evolution
November 17, 201410 yr Author Oh.. that seems a lot easier then I taught, so you just put ReflectionHelper(blabla) were ever you want in your mod? I taught it was something to do with accesstransformer or something Im confused haha View my website at -> http://www.xelitexirish.com/ You can nearly always contact me on my twitter (XeliteXirish)
November 17, 201410 yr Author Addition^^ Is it the same method "setPrivateValue" to set it to public? I dont see any setPublicValue in reflection helper. Edit: I just want to set EntityPigZombie.becomeAngryAt public View my website at -> http://www.xelitexirish.com/ You can nearly always contact me on my twitter (XeliteXirish)
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