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Featured Replies

Posted

Hello guys :)

 

Until now i wrote many plugins for Bukkit.

But since a few weeks i think about writing a mod, that basically plays minecraft for you.

 

And there are two thinks i want it to do:

1. The AI should not cheat in any form: So if it breaks a block it should punch it until it breaks.

2. The AI should be only Clientside. <- This is currently my problem ;)

 

So here is my question:

How can i controll the player only clientside? -> make him walk forward, jump, punching, turning? (Maybe manipulating the key/mouse inputs? How?)

What are you going to do? Controlling players for multiplayer?

 

And further:

For moving the player:

change the fields player.motionX, player.motionY, player.motionZ.

Use player.rotationYaw and player.rotationPitch for turning the player.

And I don't know how to do the part about punching.

  • Author

Yes, it should work on a vanilla server.

I admit, this might sound a little bit like a cheat mod ^^

But i just want to do this as a challenge for me :D

Well... kinda wrong here. player.motionX, player.motionY, player.motionZ are shared values. Changing them on client will actually make them change on server but only till the point the server allows it (if you make it too far, the server will detect you being too fast or something and glitch you back).

 

Since it seems like you are literally writing a bot and want it to be client-side mod I recommend operating on virtual Keyboard that is being controlled by Client-SIDE playerTick event. That will save you some checking for speed and stuff.

 

Useful should be MC Pathfinding classes.

1.7.10 is no longer supported by forge, you are on your own.

  • Author

Ok i guess i try to google "Java Virtual Keyboard", much thanks for now :)

What is wrong with changing motion of the player?

You can use it with no problems on servers if it is not too fast.

And I know because I was really curious :D

  • 2 weeks later...

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