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Posted

Hey guys, does someone know how to change the scale of a normal/generic item. I don't want to add a new model to the item, just make it smaller.

 

I know it has something to do with MinecraftForgeClient.registerItemRenderer() and my renderItem class, but I don't know how to get the model from the item.

 

Thank you in advance! :)

You want to register new renderer for item.

@SideOnly(Side.CLIENT)
public class MyRenderer implements IItemRenderer

 

Then you will probably want to copy/paste code from vanilla itemRenderer and add GL scaling (smaller ay?) you will also have to change position of rendering... that all in GL.

 

To register item with new renderer: (MUST be in client proxy ofc.)

	MyRenderer rend = new MyRenderer();
	MinecraftForgeClient.registerItemRenderer(MyMod.item, rend);

1.7.10 is no longer supported by forge, you are on your own.

  • Author

I know that, but I cannot figure out how to get the model from the item to render it.

"change the scale of a normal/generic item"

 

My answer is exacly what you are looking for.

Items DON'T have models.

 

"you will probably want to copy/paste code from vanilla ItemRenderer and add GL scaling"

How is this not an answer? Just look at the class, generic items don't have models - they are generated from image (.png) and made thick using GL.

 

Edit: You MIGHT be asking about icon (not model):

@Override
public void renderItem(IItemRenderer.ItemRenderType type, ItemStack stack, Object... data)
{
	IIcon icon = stack.getItem().getIcon(stack, 0);
//And then pass normal ItemRenderer GL operations. Again: Look into vanilla code.
}

1.7.10 is no longer supported by forge, you are on your own.

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