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Posted

I've set the harvest level to 2, but even when I break it with a wooden pick it drops the item.

 

public BlockPlasticOre(Material Material) {
	super(Material);
	setHardness(3.0F);
	setCreativeTab(FinancialMod.financialTab);
	setResistance(5F);
	setStepSound(Block.soundTypeStone);
	this.setHarvestLevel("pickaxe", 2);
}


public Item getItemDropped(int metadata, Random random, int fortune){
	return FinancialMod.Plastic;
}

Posted

Hi

 

Try adding breakpoints to here

ForgeHooks.canToolHarvestBlock()
    public static boolean canToolHarvestBlock(Block block, int metadata, ItemStack stack)
    {
        String tool = block.getHarvestTool(metadata);  // Breakpoint here
        if (stack == null || tool == null) return false;
        return stack.getItem().getHarvestLevel(stack, tool) >= block.getHarvestLevel(metadata);
    }

and

ForgeHooks::canHarvestBlock()
    public static boolean canHarvestBlock(Block block, EntityPlayer player, int metadata)
    {
        if (block.getMaterial().isToolNotRequired())  // Breakpoint here
        {
            return true;
        }

        ItemStack stack = player.inventory.getCurrentItem();
        String tool = block.getHarvestTool(metadata);
        if (stack == null || tool == null)
        {
            return player.canHarvestBlock(block);
        }

        int toolLevel = stack.getItem().getHarvestLevel(stack, tool);
        if (toolLevel < 0)
        {
            return player.canHarvestBlock(block);
        }

        return toolLevel >= block.getHarvestLevel(metadata);
    }

 

Then step through the code line by line to see why it lets your tool harvest the block when it shouldn't.

 

-TGG

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