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I'm porting a mod from 1.6.4 to 1.7.10 that uses the Redstone Flux API. It's more or less done but for some reason the tile entity client-side doesn't seem to be updated whenever the tile entity server-side receives energy. Do I need to call markDirty every time it receives energy or am I missing something else?

 

Here is the repository: https://github.com/UntouchedWagons/OpenModularTurrets

 

Here is the code for the TileEntity class: https://github.com/UntouchedWagons/OpenModularTurrets/blob/master/src/main/java/modularTurrets/tileentity/turretBase/TurretBase.java

 

Current build can be found here: http://untouchedwagons.com:8080/job/OpenModularTurrets/

I like trains.

I don't have my environment handy, but there is a method to call for updating TEs. PM me if I forget to look.

  • Author

I figured it out, it was my fault. In part of the upgrade process I commented out a line of code that tells the client about any changes to the tile entity and never replaced it with the new netty based network stuff. So I overrode the updateEntity method and send a message to the client about current energy levels and it works. I should probably check if the energy level has changed at all though.

I like trains.

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