Posted November 29, 201410 yr Hi, I would like to create connected textures on a block. I have the block textures but I am struggling with the code. I think it's something to do with onBlockAdded but I could be wrong. Thanks in advance.
November 29, 201410 yr Hi What do you mean 'connected textures'? Perhaps you could make a simple image of what you are trying to do, to show us? -TGG
November 29, 201410 yr Well, if the player placed one of the block, the texture would be like this: And if they place two of the block, they would look like this (connected texture):
November 29, 201410 yr Hi, youre going to need a texture for every possible state and register them in registerBlockIcons, then use the method onBlockAdded to detect if blocks of the same type are around and change the blocks metadata. use the method onNeighborBlockChange to detect if blocks of the same type are placed or removed later on and again, change the metadata. in getIcon you then return one of the different textures you registered depending on the metadata.. Hope that's not confusing
November 29, 201410 yr Or you could use an ISBRH, that would significantly drop down the amount of textures needed (from 47 to 2). Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
November 29, 201410 yr 47? i came up with 16 1 for no side connected 1 for all sides 2 for 2 opposite sides 4 for 2 sides in a corner 4 for 1 side 4 for 3 sides well probably confusing maybe a ISBRH is better, dunno what that is ^^
November 29, 201410 yr Right now, you only count the possibilities for 4 sides, like if you look at it from the side, you check for up,down,left,right. But you also want to check for up-right,up-left,down-right,down-left. That makes a lot more textures (47). But of course, an ISBRH, it drops down to 2 textures. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
November 29, 201410 yr ok, so what is an ISBRH? Edit: I did some research, it stands for ISimpleBlockRenderingHandler correct? What exactly does that do?
November 29, 201410 yr Edit: I did some research, it stands for ISimpleBlockRenderingHandler correct? What exactly does that do? It renders a block in a simple manner. It has a lot less overhead than a TESR but also fewer features. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 29, 201410 yr Alright, so how could I use a ISBRH to get connected textures to work? I am unable to find a tutorial.
November 30, 201410 yr You can check the surroundings with it, and if there's no block next to it, draw a line on the side, else don't. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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