Jump to content

[1.7.10] How can i make an item behave like a tool?


RYxINATORx314

Recommended Posts

I am wondering how to make an item behave like a tool, like have durability, be repairable via anvil, and cause damage like a sword? How can i accomplish such a task? Any and all help is appreciated, and I am new to modding so if you could show some sort of example code that would be wonderful.

 

Thanks in advance!

 

Link to comment
Share on other sites

Its real easy, but takes a few steps.

 

Durability, in your constructor:

setMaxStackSize(1);
setMaxDamage(128);

 

This prevents two copies from stacking on top of each other and tells the system how much durability the item has.

 

Repair:

@Override
public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack) {
}

 

Overrideing this function allows you to set custom repair options.  par2ItemStack is the repairing object (the iron ingot, etc.)

The default method may be sufficient if you're using standard materials (just make sure that your item has the tool material that is appropriate)

 

Damage:

This is the simplest way is to use the tool material.  Otherwise,

@Override
public Multimap getAttributeModifiers(ItemStack itemStack) {
    Multimap multimap = super.getAttributeModifiers(itemStack);
    multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(field_111210_e, "Weapon modifier", (double)this.weaponDamage, 0));//replace this.weaponDamage with the value desired
    return multimap;
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

itemstack.damageItem(1, p); //where p is a reference to the player.  It is passed as the last parameter of onItemRightClick.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

thank you so much, you really are helpful

 

is it possible to make it subtract durability when attacking mobs and breaking blocks?

 

Yes, look at the Item class and look for functions that deal with those actions.  If you want some hints, here's an item that has all the important functions overriden for its purposes.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

and one more question, how can i add lore to an item?

 

Override addInformation like this:

 

/**
     * allows items to add custom lines of information to the mouseover description
     */
    @Override
    public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
    	if (par1ItemStack.stackTagCompound != null) {
            String lineOfLore = "Lore You Want To Add";

            par3List.add(EnumChatFormatting.DARK_PURPLE + lineOfLore);
    	}
    }

 

Oh and if you want a different color, you can change

EnumChatFormatting.DARK_PURPLE

to the color you want. Hope this helps. :)

Link to comment
Share on other sites

and one more question, how can i add lore to an item?

 

Override addInformation like this:

 

/**
     * allows items to add custom lines of information to the mouseover description
     */
    public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
    	if (par1ItemStack.stackTagCompound != null) {
            String lineOfLore = "Lore You Want To Add";

            par3List.add(EnumChatFormatting.DARK_PURPLE + lineOfLore);
    	}
    }

 

Oh and if you want a different color, you can change

EnumChatFormatting.DARK_PURPLE

to the color you want. Hope this helps. :)

 

 

Thanks, and to multiple lines of lore?

also do you have a place where i can find a list of the colors?

 

Link to comment
Share on other sites

Thanks, and to multiple lines of lore?

also do you have a place where i can find a list of the colors?

 

Well for multipe lines, add more of these:

par3List.add(EnumChatFormatting.DARK_PURPLE + 2ndLineOfLore);

 

As for a list of colors, they are in the EnumChatFormatting class. If your using eclipse like I am, you can simply place your cursor in front of the EnumChatFormatting (and behind the dot) and click Ctrl + SPACE on your keyboard, it will bring up a list of colors, well sort of. Hope that wasn't too confusing. :)

Link to comment
Share on other sites

which is the correct import for list

 

java.util.List

 

If you import the wrong one, Eclipse will be like, "Hrm, the type I was expecting isn't matching" and throw an error.  In which case it can make a better guess and tell you what the right import is (it'll suggest a change, don't do that) and you can ctrl-z and then reimport the right thing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Please share a link to your crash report on https://paste.ee, as explained in the FAQ. Dumping it directly into the thread often triggers the anti-spam and makes it hard to read due to word wrapping
    • Hi all, I'm running a 1.20.1 Minecraft Forge server with a hosting website and something seems to have gone wrong. It started as an occasional crash that has now become extremely frequent and I don't know what exactly is causing it. I already tried disabling watchdog but the server crashes anyway. Oddly it only occasionally generates a crash report after a crash occurs. Based on viewing the server console's research usage it seems that the CPU spikes astronomically high (100% usage), especially when chunks are being loaded or when a new person joins the server. I downloaded Spark to create a profile (https://spark.lucko.me/bBlWe7ou29) but I lack experience with this mod and don't understand what I'm looking at/how this should help me diagnose the issue. I am using a lot of mods so I'm guessing there is some sort of issue there or a corrupted chunk (although MCRF found no chunk errors). We actually don't experience any lag until the crash occurs, so it's some sort of sudden spike in resource usage. Based on the crash report I've already tried removing Canary and Modernfix but there was no change. Thanks for any help you can provide. Specs:  4 cores x 4200MHz AMD Ryzen 9 5950X 4GB RAM Crash report:  
    • will test that once i get home, thanks
    • I am getting this exception (I am new and just trying to create an item) Caused by: java.io.FileNotFoundException: abrasmagics:models/item/ingot_test.json at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:69) ~[SimpleReloadableResourceManager.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadModel(ModelBakery.java:334) ~[ModelBakery.class:?] at net.minecraftforge.client.model.ModelLoader.access$1400(ModelLoader.java:115) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:861) ~[ModelLoader$VanillaLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]   However the directory is set up correctly and the file does exist   idk how to upload images so here is a treeview of the directories:   src ├───main │ ├───java │ │ └───net │ │ └───abrasmods │ │ └───abrasmagics │ │ ├───init │ │ ├───items │ │ └───utils │ │ ├───handlers │ │ ├───misc │ │ └───proxy │ └───resources │ └───assets │ └───abrasmagics │ ├───models │ │ ├───block │ │ └───item │ └───textures └───test ├───java └───resources   the file ingot_test.json is under models/item. The directory seems fine and the file does exist so anyone plz help.   i am using intellij and is coding for 1.12.2
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.