Jump to content

Recommended Posts

Posted

I am wondering how to make an item behave like a tool, like have durability, be repairable via anvil, and cause damage like a sword? How can i accomplish such a task? Any and all help is appreciated, and I am new to modding so if you could show some sort of example code that would be wonderful.

 

Thanks in advance!

 

Posted

Its real easy, but takes a few steps.

 

Durability, in your constructor:

setMaxStackSize(1);
setMaxDamage(128);

 

This prevents two copies from stacking on top of each other and tells the system how much durability the item has.

 

Repair:

@Override
public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack) {
}

 

Overrideing this function allows you to set custom repair options.  par2ItemStack is the repairing object (the iron ingot, etc.)

The default method may be sufficient if you're using standard materials (just make sure that your item has the tool material that is appropriate)

 

Damage:

This is the simplest way is to use the tool material.  Otherwise,

@Override
public Multimap getAttributeModifiers(ItemStack itemStack) {
    Multimap multimap = super.getAttributeModifiers(itemStack);
    multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(field_111210_e, "Weapon modifier", (double)this.weaponDamage, 0));//replace this.weaponDamage with the value desired
    return multimap;
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

itemstack.damageItem(1, p); //where p is a reference to the player.  It is passed as the last parameter of onItemRightClick.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

thank you so much, you really are helpful

 

is it possible to make it subtract durability when attacking mobs and breaking blocks?

 

Yes, look at the Item class and look for functions that deal with those actions.  If you want some hints, here's an item that has all the important functions overriden for its purposes.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

and one more question, how can i add lore to an item?

 

Override addInformation like this:

 

/**
     * allows items to add custom lines of information to the mouseover description
     */
    @Override
    public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
    	if (par1ItemStack.stackTagCompound != null) {
            String lineOfLore = "Lore You Want To Add";

            par3List.add(EnumChatFormatting.DARK_PURPLE + lineOfLore);
    	}
    }

 

Oh and if you want a different color, you can change

EnumChatFormatting.DARK_PURPLE

to the color you want. Hope this helps. :)

Posted

and one more question, how can i add lore to an item?

 

Override addInformation like this:

 

/**
     * allows items to add custom lines of information to the mouseover description
     */
    public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
    	if (par1ItemStack.stackTagCompound != null) {
            String lineOfLore = "Lore You Want To Add";

            par3List.add(EnumChatFormatting.DARK_PURPLE + lineOfLore);
    	}
    }

 

Oh and if you want a different color, you can change

EnumChatFormatting.DARK_PURPLE

to the color you want. Hope this helps. :)

 

 

Thanks, and to multiple lines of lore?

also do you have a place where i can find a list of the colors?

 

Posted

Thanks, and to multiple lines of lore?

also do you have a place where i can find a list of the colors?

 

Well for multipe lines, add more of these:

par3List.add(EnumChatFormatting.DARK_PURPLE + 2ndLineOfLore);

 

As for a list of colors, they are in the EnumChatFormatting class. If your using eclipse like I am, you can simply place your cursor in front of the EnumChatFormatting (and behind the dot) and click Ctrl + SPACE on your keyboard, it will bring up a list of colors, well sort of. Hope that wasn't too confusing. :)

Posted

which is the correct import for list

 

java.util.List

 

If you import the wrong one, Eclipse will be like, "Hrm, the type I was expecting isn't matching" and throw an error.  In which case it can make a better guess and tell you what the right import is (it'll suggest a change, don't do that) and you can ctrl-z and then reimport the right thing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi all,  I have the following issue: I'd like to parse some json using gson and rely on the (somewhat new) java record types. This is supported in gson 2.10+. Gson is already a dependency used by minecraft, however it's 2.8.x for 1.19.2 which I'm targeting at the moment. My idea was to include the newer version of the library in my mod and then shadow it so it gets used inside the scope of my mod instead of the older 2.8. This works fine for building the jar: If I decompile my mod.jar, I can see that it's correctly using the shadowed classes. However obviously when using the runClient intellj config, the shadowing doesn't get invoked. Is there any way of invoking shadow when using runClient, or am I on the wrong track and there's a better way of doing this entirely? Thanks in advance!
    • Yep I did upgrade just because it showed me a new version available.  I'll redownload the mod list and make sure anything works.  Thanks!
    • The latest log was taken down by pastebin for some reason. Did you try removing the mods you added? The mods you updated, was there a specific reason you updated, or just because? It's possible the updates introduced incompatibilitie, or even need a newer build of forge. If you didn't need the updates for a specific reason, you could also try downgrading those mods.
    • Please read the FAQ, and post logs as described there. https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/
    • I am using forge 1.20.1 (version 47.3.0). My pc has an RTX 4080 super and an i9 14900 KF, I am on the latest Nvidia graphics driver, latest windows 10 software, I have java 23, forge 1.12.2 works and so does all vanilla versions but for some reason no version of forge 1.20.1 works and instead the game just crashes with the error code "-1." I have no mods in my mods fodler, I have deleted my options.txt and forge.cfg files in case my settings were causing a crash and have tried removing my forge version from the installations folder and reinstalling but no matter what I still crash with the same code and my log doesn't tell me anything: 18:34:53.924 game 2025-02-06 18:34:53,914 main WARN Advanced terminal features are not available in this environment 18:34:54.023 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, mrmirchi, --version, 1.20.1-forge-47.3.0, --gameDir, C:\Users\aryam\AppData\Roaming\.minecraft, --assetsDir, C:\Users\aryam\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 2db00ea8d678420a8956109a85d90e9d, --accessToken, ????????, --clientId, ZWI3NThkNzMtNmNlZS00MGI5LTgyZTgtYmZkNzcwMTM5MGMx, --xuid, 2535436222989555, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\aryam\AppData\Roaming\.minecraft\quickPlay\java\1738838092785.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] 18:34:54.027 game [18:34:54] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 18:34:54.132 game [18:34:54] [main/INFO] [ne.mi.fm.lo.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow 18:34:54.191 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 18:34:54.303 game [18:34:54] [main/INFO] [EARLYDISPLAY/]: Requested GL version 4.6 got version 4.6 18:34:54.367 monitor Process Monitor Process crashed with exit code -1     screenshot of log: https://drive.google.com/file/d/1WdkH88H865XErvmIqAKjlg7yrmj8EYy7/view?usp=sharing
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.