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Posted

    just use an array x being the number of different textures you want

IIcon[] Textures = new IIcon[x];

 

@SideOnly(Side.CLIENT)

    public void registerIcons(IIconRegister par1IconRegister)

    {

    // example of different textures assigned to a number

        this.Textures[0] = par1IconRegister.registerIcon(Reference.Mod_Id + ":" + "texture one");

        this.Textures[1] = par1IconRegister.registerIcon(Reference.Mod_Id + ":" + "texture two");

        this.Textures[2] = par1IconRegister.registerIcon(Reference.Mod_Id + ":" + "texture three");

        this.Textures[3] = par1IconRegister.registerIcon(Reference.Mod_Id + ":" + "texture four");

    }

 

once you have this just change the texture based on its damage value maybe?

Posted

    just use an array x being the number of different textures you want

IIcon[] Textures = new IIcon[x];

 

@SideOnly(Side.CLIENT)

    public void registerIcons(IIconRegister par1IconRegister)

    {

    // example of different textures assigned to a number

        this.Textures[0] = par1IconRegister.registerIcon(Reference.Mod_Id + ":" + "texture one");

        this.Textures[1] = par1IconRegister.registerIcon(Reference.Mod_Id + ":" + "texture two");

        this.Textures[2] = par1IconRegister.registerIcon(Reference.Mod_Id + ":" + "texture three");

        this.Textures[3] = par1IconRegister.registerIcon(Reference.Mod_Id + ":" + "texture four");

    }

 

once you have this just change the texture based on its damage value maybe?

 

thanks but I knew all that I just do not know how to change the texture.

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