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[1.7.10]Hiding boxes on child mobs


Wuerfel_21

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i dont actually do stuff per box

 

My Renderer:

 

@SideOnly(Side.CLIENT)

public class RenderPiggycorn extends RenderPig {

 

private static final ResourceLocation pigTextures = new ResourceLocation("derpyshiz:textures/entity/piggycorn/piggycorn.png");

 

public RenderPiggycorn(ModelBase par1, ModelBase par2, float par3) {

super(par1,par2,par3);

}

 

@Override

protected ResourceLocation getEntityTexture(EntityPig p_110775_1_)

    {

        return pigTextures;

    }

 

}

 

 

My model:

 

@SideOnly(Side.CLIENT)

public class ModelPiggycorn extends ModelPig {

 

public ModelPiggycorn() {

        this(0.0F);

    }

 

public ModelPiggycorn(float whatever) {

super(whatever);

this.head.setTextureOffset(0, 26).addBox(-2f,-5f,-6f,4,1,4,whatever);

this.head.setTextureOffset(16, 24).addBox(-1f,-10f,-5f,2,5,2,whatever);

}

 

}

 

 

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somehow dont likes me: (does nothing)

 

@Override

public void doRender(EntityLivingBase entity, double x, double y, double z, float p_76986_8_, float partialTicks) {

ModelPiggycorn m = (ModelPiggycorn) this.mainModel;

ModelRenderer m3 = (ModelRenderer) m.head.cubeList.get(3);

ModelRenderer m2 = (ModelRenderer) m.head.cubeList.get(2);

if (entity.isChild()) {

m2.isHidden = true;

m3.isHidden = true;

} else {

m2.isHidden = false;

m3.isHidden = false;

}

super.doRender(entity, x, y, z, p_76986_8_, partialTicks);

}

 

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If your model uses the addChild() method to add boxes into the model (this is a good way to do it), you cannot render individual child model boxes separately. 

 

What I do is create two different models in the class for the parts you want different.  And then just select which one to render.  In other words you can create another set of boxes as model for the child. 

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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