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Posted

Currently, the KeyInputEvent only gets fired when no Gui is being displayed. This is because any open GUI takes over they key input before the KeyInputEvent gets fired. I would very much like to have the KeyInputEvent get fired in two places, one where it already is, and again in the GuiScreen class function handleKeyboardInput().

 

The reason I want this is because I need to detect when a key is pressed while in a GuiScreen, but my only way to do that is to use a ClientTickEvent and check for key presses.

Posted

Problem is, modders control There custom implementations of GuiScreen.handkeKeyInput not us.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

I see, then the event wouldn't get fired if the custom GuiScreen overrode the handkeKeyInput() method without calling super. What about firing the event on the line right before 1814:this.currentScreen.handleKeyboardInput(); ? Then it should work even for modded GuiScreens.

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